Thisneweditiontotheclassicbookbyggplot2creatorHadleyWickhamhighlightscompatibilitywithknitrandRStudio.ggplot2isadatavisualizationpackageforRthathelpsuserscreatedatagraphics,includingthosethataremulti-layered,withease.Withggplot2,it'seasyto:producehandsome,publication-qualityplotswithautomaticlegendscreatedfromtheplotspecificationsuperimposemultiplelayers(points,lines,maps,tiles,boxplots)fromdifferentdatasourceswithautomaticallyadjustedcommonscalesaddcustomizablesmoothersthatusepowerfulmodelingcapabilitiesofR,suchasloess,linearmodels,generalizedadditivemodels,androbustregressionsaveanyggplot2plot(orpartthereof)forlatermodificationorreusecreatecustomthemesthatcapturein-houseorjournalstylerequirementsandthatcaneasilybeappliedtomultipleplotsapproachagraphfromavisualperspective,thinkingabouthoweachcomponentofthedataisrepresentedonthefinalplotThisbookwillbeusefultoeveryonewhohasstruggledwithdisplayingdatainaninformativeandattractiveway.SomebasicknowledgeofRisnecessary(e.g.,importingdataintoR).ggplot2isamini-languagespecificallytailoredforproducinggraphics,andyou'lllearneverythingyouneedinthebook.Afterreadingthisbookyou'llbeabletoproducegraphicscustomizedpreciselyforyourproblems,andyou'llfinditeasytogetgraphicsoutofyourheadandontothescreenorpage.TableofContentsPartIGettingStartedChapter1IntroductionChapter2GettingStartedwithggplot2Chapter3ToolboxPartIITheGrammarChapter4MasteringtheGrammarChapter5BuildaPlotLayerbyLayerChapter6Scales,AxesandLegendsChapter7PositioningChapter8ThemesPartIIIDataAnalysisChapter9DataAnalysisChapter10DataTransformationChapter11ModellingforVisualisationChapter12Programmingwithggplot2
2023/12/24 22:43:17 9.05MB ggplot2 Data Analysis
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C#实现的数字图像边缘检测处理的程序,包括:Sobel、Roberts、Smoothed、Canny、Prewitt;
采用VS2008编写,完整可执行,本程序集合并参考了论坛中一些大侠的代码。
2023/11/18 21:14:29 75KB 边缘检测 sobel Roberts canny
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SmoothBooleanv1.06for3dsMax2013-2020
2023/10/31 13:37:36 71.16MB SmoothBool1.06
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Enviro-ThecompletedynamicAAAskyandweathersolution!Veryeasysetup:Thenewmanagercomponentmakesiteasyaspossibletosetupenviroinyourscenes.IncludesEnviroLite!ThisversionincludesEnviroLiteversionaswell.Idealformulti-platformprojects:Useliteversionforlowendplatformlikemobilesandstandardforpcandconsoles.Withoneclickyoucanswitchbetweenenviroversions.ThecentralizedAPIforyourownscriptswillworkforbothversionsofcourse.ProfileSystem:Enviro'snewprofilesystemmakestweakingyourskyaseasyaspossible.Tweaksettingsinruntimeandsavetoprofile.Loadprofilesindesignandruntime.Createdifferentprofilesfordifferentscenesorshareyourconfigurationswithotheruser.Day-Nightcycle:Envirosupportsarealisticday-nightcycle.Withcorrectsunandmoonpositionswithfulllocationsupportwithlatitudeandlongitude.Youhaveoptionstouseyoursystemtimeorletenviroupdatetimebasedonrealtimeminutes.Skybox:Enviroincludesanadvancedfastatmosphericskyboxshadertogetgreatlookingskies!Yougotalotofoptionstotweaktheskyandevencansetupfunkyalienskies!Lighting:Envirowillrealisticlylightyourscenebasedonsunaltitude.Youhavecompletecontroloverlightintensityandcolorbymodifyingcurvesandgradientsrightineditor!Youalsocanchoosebetweendifferentambientlightmodesofcourse.Seasons:Envirowillchangeseasonsandgotacomponentstoswapoutgameobject,materialsandtexturesofunityterrain.Youarenotlimitedtorealisticsettings!Youcansetthestartandenddaysofeachseason.Enviroalsosupportstemperaturesimulation,basedonseason,timeofdayandcurrentweather.Clouds:Environewraymarchingcloudsystemisbasedonlatestcloudrenderingpapers.Thesewillbringyouskytolifeandofferplentyoptionstocustomize.CloudsperformanceisoptimizedbyusingtechsliketemporalreprojectionandLODsystem.Inadditiontherearealsofastflatandparticlecloudsoptionstomixoruseformaximumperformance.Fog:Needstunnishinglookingfog?Enviroincludesanadvancedlightscatteringfogimageeffectwithdistance,heightandskyfogsupport.Needfogonyourtransparentmaterial?Noproblem,withonlyafewlinesofcodeyoucouldmodifyyourowntransparentshaderstobefoggedcorrectly.Andafewparticleandtransparentshadersalreadyincludedtogetyoustarted!Weather:Enviroincludesaverypowerfullweathersystem.Youcancreateyourownweathertypesanddrivelight,sky,fogandclouds.Envirosupportsallkindofunityshurikenparticleeffectstogiveyouthefreedomtocreateanyweathereffectyoucanthinkof.Itincludes11premadeweathertypesincluding:ClearSky,cloudy,raining,stormy,snowyandfoggyweather.Youcanenablelightningstormsandchoosedifferentambientandweathersoundsforeachweatherwithsmoothtransitions.VolumetricLighting:NeedsomevolumelighteffectsyouseeinAAAgames?Noproblem,envirosupportvolumetriclightingfordirectional,pointandspotlightsoutofthebox!SceneViewEffects:Previewenviroeffectslikeclouds,volumelightingandfogdirectlywhileyouworkonyourscenes.Youcanenableordisablesceneviewpreviewforeacheffectindividualofcourse.Networking:EnvirosupportUNet,MirrorandPhotonoutofthebox.Itwillsynchronizetimeandweatherwithallyourplayers.Enviroalsogotanminimalmodeforheadlessserverstoonlycalculatetimeandweatherbutnothingmore.VirtualReality:Envirosupportsmultiandsinglepassstereoscopicrendering!TestedonOculusRift.That'snotall!Enviroincludesalotmoregreatfeatures:*Eventsystemforyougamelogic.*WeatherZones.Createasmanyzoneswiththeirownweatherforyourbiomes.*Orbitingsatellites.*VegetationGrowth.Andyoucanusealotofawesome3rd-partyassetsrightofthebox.Activateandadd3rd-partysupportthroughthenewinterface.Againitseasyandfastaspossible!*GaiaCompatible!*CTSCompatible!*AQUASIntegration!*LUXWaterIntegration!*FogVolume3Integration!*VegetationStudioProIntegration!*PlaymakerActions!*ReliefTerrainShaderIntegration!*UBERShaderIntegration!*MicroSplatIntegration!*MegaSplatShaderIntegration!*LuxShaderIntegration!*PhotonNetworkIntegration!*MirrorNetworkIntegration!*PegasusIntegration!Requirements:*Supportgammaandlinearcolorspace.*Supportforwardanddeferredrendering.*WorkingonDX9,DX11,DX12,OpenGlCore,MetalandVulkan.*VolumetricLightingrequiresatleastshader-model3.5+andwillbedeactivatedonDX9Currentlimitation:*Volumetriccloudsarecurrentlynotsuitableforfly-throughs!Willbeworkedoninlaterupdates!
2023/10/14 8:54:48 194.06MB U3D VR
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用QT(不使用任何第三方库)编程实现ImageProcessing菜单下面的所有功能。
(1)OpenBMPfile打开一个BMP文件,并在窗口中显示出来。
(2)SavetonewBMPfile将当前视图保存为一个新的BMP文件(先弹出一个对话框,输入一个BMP文件名)。
(3)Displayfileheader按如下的格式显示文件头信息:(4)Getpixelvalue取某个位置像素的颜色值,并显示出来。
(5)Setpixelvalue设置某个位置像素的颜色值,并显示出来。
功能(4)和(5)所需的参数从对话框中获取。
前面5个功能对灰度图像和彩色图像都适用,后面的功能仅要求针对灰度图像。
(6)Imageinterpolation图像缩放:x和y方向的缩放因子、插值算法选择(最邻近和双线性),从对话框中获取。
需要将图像缩放的结果显示出来。
(7)Medianfiltering实现3x3的中值滤波,并将结果显示出来。
(8)Gaussiansmoothing从对话框中获取高斯函数的均方差,对图像做高斯平滑,并将结果显示出来。
2023/9/22 8:28:39 19.01MB QT 数字图像处理 中值滤波 高斯滤波
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Wepresentanewedge-preservingimagesmoothingapproachbyincorporatinglocalfeaturesintoaholisticoptimizationframework.Ourmethodembodiesagradientconstrainttoenforcedetaileliminatingandanintensityconstrainttoachieveshapemaintaining.Thegradientsofhigh-contrastdetailsaresuppressedtoalowermagnitude,subsequenttowhichstructuraledgescanbelocated.Theintensitiesofasmallregionareregulatedtoresembletheinitialfabric,whichfacilitatesfurtherdetai
2023/8/18 21:20:24 1.37MB edge detection; feature extraction
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里面的网址现在找不到了,但是资源又删不了,请大家不要下载了。
一个日本人的3D曲面逼近相关的科研成果,包括原始数据、代码及其发表的文章。
内有详细列表及网址链接,有兴趣的可以下载看看。
附其中一篇文章的题目及摘要:SparseLow-degreeImplicitSurfaceswithApplicationstoHighQualityRendering,FeatureExtraction,andSmoothingAbstractWeproposeanewsurfacerepresentationdeliveringanaccurateapproximationtoasetofpointsscatteredoverasmoothsurfacebySparseLow-degreeIMplicits(SLIM).TheSLIMsurfacerepresentationconsistsofasparsemulti-scalesetofnonconformingsurfaceprimitiveswhichareblendedalongviewraysduringtherenderingphase.Thisnewrepresentationleadstoaninteractivereal-timevisualizationoflarge-sizemodelsanddeliversabetterrenderingqualitythanstandardsplattingtechniquesbasedonlinearprimitives.Further,SLIMallowsustoachieveafastandaccurateestimationofsurfacecurvatureandcurvaturederivativesand,therefore,isverysuitableformanynon-photorealisticrenderingtasks.Applicationstoray-tracingandsurfacesmoothingarealsoconsidered.
2023/8/6 11:18:33 437KB 三角网格 可视化反射线 谷脊线 VS
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ToonyColorsPro2是一系列风格化的着色器和工具,让我们的Unity游戏风格化从未如此简单!特征统一材质检查器着色器生成器工具着色器的桌面/移动版本支持Metallic和Specular工作流的着色器的PBS版本平滑的普通工具纹理渐变工具水模板ToonyColorsPro2v2.3.55所支持的Unity版本:5.3.0及以上版本ToonyColorsPro2isacollectionofstylizedshadersandtools.MakingyourUnitygamestylizedhasneverbeensoeasy!Includes:●UnifiedMaterialInspector:selectsthecorrectshaderbasedonyoursettings●ShaderGeneratorTool:createyourowncustomshaderchoosingamongdozensoffeatures●Desktop/MobileVersionsoftheShaders●PBSVersionoftheShaderssupportingmetallicandSpecularworkflows●SmoothedNormalTool:fixesbrokenhard-edgeoutlines●TextureRampTool:easilycreateramptexturesandseethechangesinreal-timeonyourmaterials●WaterTemplate:generateyourownstylizedwatershaderwithdepth-basedeffects,reflections,andmoreToonyColorsPro2v2.3.55ToonyColorsPro2v2.3.55ToonyColorsPro2v2.3.55ToonyColorsPro2v2.3.55ToonyColorsPro2v2.3.55
2023/7/22 7:05:28 24.06MB unity toony 卡通
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Thecriticalfindingsassociatedwithend-facetotalinternalreflection(TIR)phenomemonweprovedbeforearereported.Inparticular,thesefindingsrevealthattheend-face-TIRcapableraysexperienceenormousmodemixingwhenencounteringaroughenedendface.Asaresult,94%oftheoveralldetectablepoweriscontributedbythiseffect.Withasmoothfiberendface,thisfigureismere52%.Weinterpretthemechanismbehindtheseunusualphenomenaanditssignificancefortheperformancee
2023/7/8 21:20:11 187KB 端面全反 渐逝波 060.2270 060.2370
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随着中小型企业的高速发展,对网络处理和传输性能提出了新的要求。
由于网点接入路由器和终端接入设备年代较久,性能和扩展能力都出现了瓶颈,严重影响网点业务的发展和客户服务质量。
为此本论文设计了一个中小型企业的网络工程,从而解决了由于设备性能低下出现瓶颈的问题,而且提高了企业网络工程的扩展能力。
本论文首先讨论了中小企业网的背景、意义、应用现状以及研究与开发现状,然后对OSPF协议、DHCP协议、VLAN的划分、静态路由以及数据流控制等相关技术理论作了简单的论述,其次结合工程项目,论述了企业网络的需求分析、整体设计,其中包括对IP地质的划分,网络拓扑图等做了分析和描述。
接下来,论文着重讨论了基于OSPF协议的网络工程的设计和实现,详细地论述了各个协议的运用和实现方法。
最后,对整个网络进行了测试。
关键词:网络工程;
协议;
性能;
扩展ABSTRACTWiththerapiddevelopmentofsmallandmediumenterprises,thisnetworkprocessingandnetworktransmissionperformanceandscalabilityofterminalsmoothraisednewdemands.Asthenetworkaccessroutersandterminalaccessdevice'slonger,performanceandscalabilitybottleneckshaveappeared,itaffectthenetworkbusinessdevelopmentandcustomerservice.Tothisendthispaper,anapplicationofexistingsmallandmediumenterprisesinnetworkengineering,tosolvethepoorperformancebottleneckbecausetheequipmentproblems,andimprovetheabilityofthecorporatenetworkexpansionproject.Thispaperfirstdiscussesthebackgroundofsmallandmediumnetworks,meaning,applicationstatus,andresearchanddevelopmentstatus,ThenontheOSPFprotocol,DHCPprotocol,VLANclassification,staticroutinganddataflowcontrolandotherrelatedtechnologytheorybrieflydiscussed,Secondly,combinedwiththeproject,specificallyaddressingtheneedsofthecorporatenetworkanalysis,overalldesign,includingthedivisionofIPaddresses,networktopologymapswereanalyzedanddescribed.Next,thepaperfocusedontheOSPFprotocol-basednetworkengineeringdesignandimplementation.Discussedindetailinthepapertheuseofvariousagreementsandimplementationmethods.Finally,testtheentirenetwork.Keywords:Networkengineering;protocol;performance;expansion
2023/6/11 22:17:55 3.98MB OSPF
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在日常工作中,钉钉打卡成了我生活中不可或缺的一部分。然而,有时候这个看似简单的任务却给我带来了不少烦恼。 每天早晚,我总是得牢记打开钉钉应用,点击"工作台",再找到"考勤打卡"进行签到。有时候因为工作忙碌,会忘记打卡,导致考勤异常,影响当月的工作评价。而且,由于我使用的是苹果手机,有时候系统更新后,钉钉的某些功能会出现异常,使得打卡变得更加麻烦。 另外,我的家人使用的是安卓手机,他们也经常抱怨钉钉打卡的繁琐。尤其是对于那些不太熟悉手机操作的长辈来说,每次打卡都是一次挑战。他们总是担心自己会操作失误,导致打卡失败。 为了解决这些烦恼,我开始思考是否可以通过编写一个全自动化脚本来实现钉钉打卡。经过一段时间的摸索和学习,我终于成功编写出了一个适用于苹果和安卓系统的钉钉打卡脚本。
2024-04-09 15:03 15KB 钉钉 钉钉打卡