在我的最后一个项目中,我使用expressjs创建了一个网络游戏应用程序,该应用程序可以玩两种不同的蛇游戏。
我的应用程序包含三个网页。
1-第一页是一个简单的菜单,带有两个按钮(solo和multi)。
2-“独奏”按钮呈现一个新页面,允许您玩经典的蛇游戏。
3-“多重”按钮可让您与2个玩家一起玩特殊的蛇游戏。
在按钮上,按一下,头将必须输入一个名称,然后按Enter将请求发送到服务器。
然后,如果尚未使用该名称,则如果您独自一人在“候诊室”中,则必须等待另一个玩家。
或者,如果另一个玩家已经在等待,则将为两个玩家呈现一个新页面,并允许您玩游戏。
在这个游戏中有时间限制,蛇最长的玩家赢得了比赛。
您可以在这场比赛中吃掉对手!时间到时,将显示一个按钮,如果两个玩家都单击它,则将开始一个新游戏。
如果其中一位玩家离开,另一位玩家将收到一条消息。
我使用expressjs为多人
2023/11/14 13:36:40 3.27MB JavaScript
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斯坦福机器学习编程作业machine-learning-ex3,Multi-classClassicationandNeuralNetworks神经网络模型,非线性模型题目,满分,2015最新作业答案Multi-classClassicationandNeuralNetworksMATLAB
2023/11/10 11:42:47 7.55MB 神经网络模型
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说明:??轴系测试程序,多通道输入输出,实现时域、频域、轴心轨迹、瀑布图等功能。
(Shaftingtestprogram,multi-channelinputandoutput,toachievetimedomain,frequencydomain,orbit,waterfallandotherfunctions.)
2023/11/3 21:29:23 23KB 瀑布图 时域 频域
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高效Win32串行通信程序MTTTY(Multi-ThreadedTTY)
2023/10/27 16:55:20 124KB Win32 串口通信
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OBS多路推流插件obs-multi-rtmp
2023/10/4 14:01:52 309KB obs-multi-rtmp
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Multi-individualMammographicImageRegistrationBasedonGlobal-localIntegratedTransformations
2023/9/12 9:46:29 711KB 研究论文
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ThecompleteVisualBehaviourAuthoringframeworkforUnity,empoweringyoutocreateadvancedAIBehavioursandLogic,includingthreeseparate,fullyfeatured,yetseamlesslyinterchangeablemodulesforyoutochooseandeasilyaddinyourgame:•BehaviourTrees•HierarchicalStateMachines•DialogueTreesNodeCanvasisaproductionreadyframeworkusedbymanyawesomegamesincludingKim,Pamela,Hurtworld,ShroudoftheAvatar,KingdomandGhostofaTale.[GamesShowcase]FeatureHighlights-------------------------------------•Choosetherighttoolforthetaskathand.•DesignreactiveBehaviourTreesandHierarchicalStateMachineswithinanintuitive,designerfriendlyvisualnodeeditor:(FullUndo/Redo,ZoomIn/Out,Multi-selection,Duplication,Copy/Pasting,JSONImport/Export,Groups,Commentsandmore)•Uselocal&globalvariablesofanytype,visuallyorincode,forcreatingreusableandactor-oriented,parametricbehaviours,optionallysavingandloadingthosevariablesbetweengamingsessions.•DataBindvariableswithanycomponentpropertyofanytypedirectly.•SyncvariablesautomaticallyoverthenetworkusingUNET,forcreatingmultiplayergames.•VisuallyDebugbehaviourswithrealtime,colorfulandinformativeruntimedebugging.•LiveEditeverythingwhileinplaymodetoperfectlyunderstandyourdesigngoalsandhowtoachievethem.•UtilizeanyexistingcodedirectlywithadvancedandextremelyfastReflectionTasks,automaticallyintegratingUnity'sand3rdPartyassetAPIs.•WorkwithLists/Arrays,Enums,InterfacesandprettymuchANYVariableTypeyouneedout-of-the-box.•Reacttoworldchangesandtransferdatausingthebuilt-inEventSystem.•ReuseandBindmadebehavioursamonganynumberofdifferentagents.•OrganizeyourdesignsusingBehaviourSub-TreesandSub-StateMachines.•ExtendNodeCanvasFrameworktocreateyourownActions,Conditions,Nodesorevencompletelynewmoduleswiththee
2023/9/12 9:53:06 1.32MB Unity插件 行为树
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用于介绍Multi—AgentSystem的书籍
2023/9/7 11:56:13 34.66MB Multi—Agent System
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出版日期:2013年12月5日Thisbookisanin-depth,systematicandstructuredtechnicalreferenceon3GPP'sLTE-Advanced(Releases10and11),coveringtheory,technologyandimplementation,writtenbyanauthorwhohasbeeninvolvedintheinceptionanddevelopmentofthesetechnologiesforover20years.Thebooknotonlydescribestheoperationofindividualcomponents,butalsoshowshowtheyfitintotheoverallsystemandoperatefromasystemsperspective.Uniquely,thisbookgivesin-depthinformationonupperprotocollayers,implementationanddeploymentissues,andservices,makingitsuitableforengineerswhoareimplementingthetechnologyintofutureproductsandservices.Reflectingtheauthor's25plusyearsofexperienceinsignalprocessingandcommunicationsystemdesign,thisbookisidealforprofessionalengineers,researchers,andgraduatestudentsworkingincellularcommunicationsystems,radioair-interfacetechnologies,cellularcommunicationsprotocols,advancedradioaccesstechnologiesforbeyond4Gsystems,andbroadbandcellularstandards.Features:anend-to-enddescriptionofLTE/LTE-Advancedtechnologiesusingatop-downsystemsapproach,providinganin-depthunderstandingofhowtheoverallsystemworks;detailedalgorithmicdescriptionsoftheindividualcomponents'operationandinter-connection;strongemphasisonimplementationanddeploymentscenarios,makingthisaverypracticalbook;anin-depthcoverageoftheoreticalandpracticalaspectsofLTEReleases10and11;andclearandconcisedescriptionsoftheunderlyingprinciplesandtheoreticalconceptstoprovideabetterunderstandingoftheoperationofthesystem'scomponents.Itcoversallessentialsystemfunctionalities,features,andtheirinter-connectionsbasedonaclearprotocolstructure,includingdetailedsignalflowgraphsandblockdiagrams.Itincludesmethodologiesandresultsrelatedtolink-levelandsystem-levelevaluationsofLTE-Advanced.ItprovidesunderstandingandinsightintotheadvancedunderlyingtechnologiesinLTE-AdvanceduptoandincludingRelease11:multi-antennasignalprocessing,OFDM,carrieraggregation,coordinatedmulti-pointtransmissionandreception,eICIC,multi-radiocoexistence,E-MBMS,positioningmethods,real-timeandnon-real-timewirelessmultimediaapplications.
2023/9/3 0:18:42 24.59MB LTE-Advanced
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新!经典!排印错误已更正。
JitendraR.Raol,"Multi-SensorDataFusionwithMATLAB"CRCPress|English|2009-12-16|ISBN:1439800030|570pages|PDF|UsingMATLAB®exampleswhereverpossible,Multi-SensorDataFusionwithMATLABexploresthethreelevelsofmulti-sensordatafusion(MSDF):kinematic-levelfusion,includingthetheoryofDF;fuzzylogicanddecisionfusion;andpixel-andfeature-levelimagefusion.TheauthorselucidateDFstrategies,algorithms,andperformanceevaluationmainlyforaerospaceapplications,althoughthemethodscanalsobeappliedtosystemsinotherareas,suchasbiomedicine,militarydefense,andenvironmentalengineering.
2023/9/1 1:18:28 7.52MB Data Fusion MATLAB
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在日常工作中,钉钉打卡成了我生活中不可或缺的一部分。然而,有时候这个看似简单的任务却给我带来了不少烦恼。 每天早晚,我总是得牢记打开钉钉应用,点击"工作台",再找到"考勤打卡"进行签到。有时候因为工作忙碌,会忘记打卡,导致考勤异常,影响当月的工作评价。而且,由于我使用的是苹果手机,有时候系统更新后,钉钉的某些功能会出现异常,使得打卡变得更加麻烦。 另外,我的家人使用的是安卓手机,他们也经常抱怨钉钉打卡的繁琐。尤其是对于那些不太熟悉手机操作的长辈来说,每次打卡都是一次挑战。他们总是担心自己会操作失误,导致打卡失败。 为了解决这些烦恼,我开始思考是否可以通过编写一个全自动化脚本来实现钉钉打卡。经过一段时间的摸索和学习,我终于成功编写出了一个适用于苹果和安卓系统的钉钉打卡脚本。
2024-04-09 15:03 15KB 钉钉 钉钉打卡