这是引见用SFML开发游戏的书,包括pdf及书源码,书中的很多代码用了最新的C++标准,值得学习,本书对于游戏开发的初学者,很有参考价值。
2023/1/15 11:10:43 28.59MB SFML Game Development Book
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中文版3DMathPrimerforgraphicsandgamedevelopment
2015/7/1 23:31:11 13.33MB 中文版 3D Math Primer
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第一版的中文版的错误表,并不太全。
有些错误,可以对照第二版的英文版。
凡是感觉书上不对的,还是建议看下英文版,并查阅相关材料。
2016/9/2 10:48:12 21.85MB 3d数学基础 图形算法
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MasterthebasicsofUnrealEngine4tobuildstunningvideogames。
ThepurposeofUnrealEngine4GameDevelopmentEssentialsistoteachpeopleinterestedinusingUnrealEnginehowtocreatevideogames.YouwilllearnwhatUnrealEngineisandhowtodownloadanduseit.Fromthere,wewillgothroughthecollectionoftoolsavailableinUnrealEngine4includingMaterials,Blueprints,Matinee,UMG,C++,andmore.
2015/8/20 3:38:44 17.91MB Unreal Engine Essentials
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游戏编程精炼8英文版GameProgrammingGems8Welcometotheeighthvolumeofthemust-havereferenceseriesforgamedevelopers
2020/3/21 23:50:13 9.52MB Game Programming Gems 8
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C++游戏开辟指南(C++GameDevelopmentCookbook)-2016年英文原版,0积分
2017/1/2 11:58:06 5.07MB C++ 游戏开发
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GreetingsandwelcometoMasteringUnity2017!Thisbookbeginsfromabeginner'sknowledgeofUnity,andithelpsyoudevelopthatknowledgeintomasteryofacertainkind.Specifically,itdevelopsageneral,overarchingmasteryinwhichyou’lllearnUnitylikeaseasonedindiedeveloper,capableofturningyourhandtoprettymuchanydepartmentandfeaturesetwithinUnity.Thefollowingchapteroutlineexplains,inmoredetail,thefullrangeoffeaturesthatwe’llsee,butthecentralaimofthisbookistomakeyouversatileandpowerfulwithUnity;capableofencounteringaproblemandbeingabletosolveitinthelanguageofUnity’sfeatureset.Inthisbook,we’llconcentrateforthemostpartonapracticalexample;we’llbuildafirst-personcombatgame,acrossmultiplechapters,andthiswilltestyourtypingskillsinmorewaysthanone,solet’sgo!
2016/3/9 1:53:03 83.23MB unity 2017 game C#
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Hands-OnGameDevelopmentwithWebAssemblybyRickBattaglinePacktPublishingEnglish2019-05-31596pages5.0/5.01reviewsDetailsTitle:Hands-OnGameDevelopmentwithWebAssemblyAuthor:RickBattaglineLength:596pagesEdition:1Language:EnglishPublisher:PacktPublishingPublicationDate:2019-05-31ISBN-10:1838644652ISBN-13:9781838644659SalesRank:#1428959(SeeTop100Books)CategoriesComputers&TechnologyDigitalAudio,Video&PhotographyProgra妹妹ingDescriptionMakeyourWebAssemblyjourneyfunwhilemakingagamewithitKeyFeaturesCreateaWebAssemblygamethatimplementssprites,animations,physics,particlesystems,andothergamedevelopmentfundamentalsGettogripswithadvancedgamemechanicsinWebAssemblyLearntouseWebAssemblyandWebGLtorendertotheHTML5canvaselementBookDescriptionWithinthenextfewyears,WebAssemblywillchangethewebasweknowit.Itpromisesaworldwhereyoucanwriteanapplicationforthewebinanylanguage,andcompileitfornativeplatformsaswellastheweb.ThisbookisdesignedtointroducewebdevelopersandgamedeveloperstotheworldofWebAssemblybywalkingthroughthedevelopmentofaretroarcadegame.YouwilllearnhowtobuildaWebAssemblyapplicationusingC++,Emscripten,JavaScript,WebGL,SDL,andHTML5.Thisbookcoversalotofgroundinbothgamedevelopmentandwebapplicationdevelopment.WhencreatingagameorapplicationthattargetsWebAssembly,developersneedtolearnaplethoraofskillsandtools.Thisbookisasampleplatterofthosetoolsandskills.ItcoverstopicsincludingEmscripten,C/C++,WebGL,OpenGL,JavaScript,HTML5,andCSS.Thereaderwillalsolearnbasictechniquesforgamedevelopment,including2Dspriteanimation,particlesystems,2Dcameradesign,soundeffects,2Dgamephysics,userinterfacedesign,shaders,debugging,andoptimization.Bytheendofthebook,youwillbeabletocreatesimplewebgamesandwebapplicatio
2018/9/15 7:47:14 3.86MB C++ Web WebAssembly WASM
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UnrealEngine4GameDevelopmentin24Hours,SamsTeachYourself
2015/5/25 18:41:54 19.77MB UE4 Game DevIn24Hours
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上传资源不能跨越220M所以只包含2-7GPUpro1请下载另一个资源WolfgangistheCEOofConfetti.Confettiisathink-tankforadvancedreal-timegraphicsresearchandaserviceproviderforthevideogameandmovieindustry.ConfettiworkedinthelastthreeyearsonmanyAAAIPslikeTombRaider,Battlefield4,MurderedSoulSuspect,StarCitizen,Dirt4,Vainglory,Transistor,CallofDutyBlackOps3,Battlefield1,Mafia3,QuakeChampions,Phyreandothers.WolfgangisthefounderandeditoroftheShaderXandGPUProbooksseries,forelevenyearshewasaMicrosoftMVP,heistheauthorofnumerousbooksandarticlesonreal-timerenderingandaregularcontributortowebsitesandgamedeveloperconferences.Oneofthebooksheedited-ShaderX4-wontheGamedeveloperFrontlineawardin2006.HeisanactivecontributortoseveralfuturestandardsthatdrivetheGameIndustry.InaformerlifehewastheLeadGraphicsProgrammerinR*RAGEtechnologygroupworkingongameslikeGTAIV,ReadDeadRedemption,Table-Tennis,MidnightClubLAandothers.Youcanfindhimontwitterat
2015/6/20 15:57:54 203.27MB gpu pro
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在日常工作中,钉钉打卡成了我生活中不可或缺的一部分。然而,有时候这个看似简单的任务却给我带来了不少烦恼。 每天早晚,我总是得牢记打开钉钉应用,点击"工作台",再找到"考勤打卡"进行签到。有时候因为工作忙碌,会忘记打卡,导致考勤异常,影响当月的工作评价。而且,由于我使用的是苹果手机,有时候系统更新后,钉钉的某些功能会出现异常,使得打卡变得更加麻烦。 另外,我的家人使用的是安卓手机,他们也经常抱怨钉钉打卡的繁琐。尤其是对于那些不太熟悉手机操作的长辈来说,每次打卡都是一次挑战。他们总是担心自己会操作失误,导致打卡失败。 为了解决这些烦恼,我开始思考是否可以通过编写一个全自动化脚本来实现钉钉打卡。经过一段时间的摸索和学习,我终于成功编写出了一个适用于苹果和安卓系统的钉钉打卡脚本。
2024-04-09 15:03 15KB 钉钉 钉钉打卡