网盘链接 unity熔岩火山场景L.V.E-Lava&VolcanoEnvironment1.1.7所支持的Unity版本:2017.1.0及以上版本PackSupport-Unity2017-Unity2018-Unity2018LWSRP-Unity5.6(restupmaterialsneed)
2024/6/29 8:49:43 519B unity
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JD_AutoBuy里面为PY脚本文件京东抢购Python爬虫,自动登录京东网站,查询商品库存,价格,显示购物车详情等。
可以指定抢购商品,自动购买下单,然后手动去京东付款就行。
changlog2020-03-30实现二维码扫码登陆2021-01-27Golang版JD_AutoBuy运行环境Python2.7第三方库Requests:简单好用,功能强大的Http请求库beautifulsoup4:HTML文档格式化及便签选择器环境配置pipinstallrequestspipinstallbeautifulsoup4
2024/6/26 21:44:45 68KB python 京东 茅台
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DistributedSystems(3rd)英文无水印原版pdf第3版pdf所有页面使用FoxitReader、PDF-XChangeViewer、SumatraPDF和Firefox测试都可以打开本资源转载自网络,如有侵权,请联系上传者或csdn删除查看此书详细信息请在美国亚马逊官网搜索此书Copyright@2017MaartenvanSteenandAndrewS.TanenbaumPublishedbyMaartenvanSteenThisbookwaspreviouslypublishedby:PearsonEducation,IncISBN:978-15-430573-8-6(printedversion)ISBN:978-90-815406-2-9(digitalversion)Edition:3.Version:01(February2017)AllrightstotextandillustrationsarereservedbyMaartenvanSteenandAndrewS.Tanenbaum.Thisworkmaynotbecopied,reproduced,ortranslatedinwholeorpartwithoutwrittenpermissionofthepublisher,exceptforbriefexcerptsinreviewsorscholanyformofinformationstorageadaptationorwhatever,computersoftware,orbysimilarordissimilarmethodsnowknownordevelopedinthefutureisstrictlyforbiddenwithoutwrittenpermissionofthepublisherToMarielle,max,andelkeMVSToSuzanneBarbara,Marvin,Aronnathan,olivia,andmirteASTCONTENTSPreface1Introduction1.1Whatisadistributedsystem?Characteristic1:Collectionofautonomouscomputingelements2Characteristic2:SinglecoherentsystemMiddlewareanddistributedsystems1.2DesigngoalsSupportingresourcesharingMakingdistributiontransparent12Beingscalable15Pitfalls243Typesofdistributedsystems24Highperformancedistributedcomputing25Distributedinformationsystems34Pervasivesystems1.4Summary522Architectures552.1Architecturalstyles56Layeredarchitectures.57Object-basedandservice-orientedarchitectures62Resource-basedarchitectures64Publish-subscribearchitectures2.2MiddlewareorganizationWrappersInterceptors垂番Modifiablemiddleware752.3SystemarchitectureCONTENTSCentralizedorganizations76Decentralizedorganizations:peer-to-peersystemsHybridarchitectures2.4Examplearchitectures94TheNetworkFilesystem94TheWeb982.5Summary3Processes1033.1Threads..104Introductiontothreads104Threadsindistributedsystems1113.2Virtualization116Principleofvirtualizationapplicationofvirtualmachinestodistributedsystems,1223.3Clients124Networkeduserinterfaces124Client-sidesoftwarefordistributiontransparency1273.4Servers128Generaldesignissues129Objectservers133Example:TheApacheWebserver139Serverclusters,,,,,,,1413.5Codemigration152Reasonsformigratingcode152Migrationinheterogeneoussystems1583.6Summary1614Communication4.1Foundations164LayeredProtocols164TypesofCommunication.1724.2Remoteprocedurecall..173Basicrpcoperation174Parameterpassing178RPC-basedapplicationsupport182VariationsonrPc185Example:dCErPc,.1884.3Message-orientedcommunication193Simpletransientmessagingwithsockets.193Advancedtransientmessaging198Message-orientedpersistentcommunication206Example:IBM'sWebSpheremessage-queuingsystem212Example:AdvancedMessageQueuingProtocol(AMQP)....218DS3.01DOWNLOADEDBYTEWIGOMIXMAIL.INFOCONTENTS4.4Multicastcommunication221Application-leveltree-basedmulticasting221Flooding-basedmulticasting225Gossip-baseddatadissemination2294.5Summary2345Naming2375.1Names,identifiersandaddresses2385.2Flatnaming.241Simplesolutions241Home-basedapproaches245Distributedhashtables246Hierarchicalapproaches2515.3Structurednaming256Namespaces.256Nameresolution259Theimplementationofanamespace264Example:TheDomainNameSystem271Example:TheNetworkFileSystem2785.4Attribute-basednaming283Directoryservices283Hierarchicalimplementations:LDAP285Decentralizedimplementations2885.5Summary2946Coordination2976.1Clocksynchronization.298Physicalclocks299Clocksynchronizationalgorithms3026.2Logicalclocks310Lamport'slogicalclocks310Vectorclocks3166.3Mutualexclusion321322acentralizedalgorithm.322adistributedalgorithm323atoken-ringalgorithm.325adecentralizedalgorithm3266.4Electionalgorithms329Thebullyalgorithm.,..330Aringalgorithm332Electionsinwirelessenvironments333Electionsinlarge-scalesystems.3356.5Locationsystems336DOWNLOADEDBYTEWIGOMIXMAIL.INFODS301VIllCONTENTSGPS:GlobalPositioningSystem337WhengPsisnotanoption339Logicalpositioningofnodes3396.6Distributedeventmatching..343Centralizedimplementations3436.7Gossip-basedcoordination349asgregation349Apeer-samplingservice350Gossip-basedoverlayconstruction3526.8Summary3537Consistencyandreplication3557.1Introduction356Reasonsforreplication356Replicationasscalingtechnique3577.2Data-centricconsistencymodels358Continuousconsistency359Consistentorderingofoperations364Eventualconsistency3737.3Client-centricconsistencymodels375MonotonicreadsMonotonicwrites.379Readyourwrite380Writesfollowreads3827.4ReplicamanagementFindingthebestserverlocation383Contentreplicationandplacement..385Contentdistribution..388Managingreplicatedobjects3937.5Consistencyprotocols.396Continuousconsistency..........396Primary-basedprotocols398Replicated-writeprotocolsCache-coherence403Implementingclient-centricconsistency,,...4077.6Example:CachingandreplicationintheWeb4097.7Summar4208Faulttoleran4238.1Introductiontofaulttolerance424Basicconcepts.424Failuodels427Failuremaskingbyredundancy8.2Processresilience432DS3.01DOWNLOADEDBYTEWIGOMIXMAIL.INFO
2024/6/24 6:52:56 36.95MB Distributed Systems
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Accp4.0y2考试的模拟题,北大青鸟的最后一次测试了,快给自己测一下
2024/6/22 19:50:16 5.79MB y2 y2考试 Accp4.0y2 北大青鸟试题
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该zip文件包含Unity2020.2的手册和UnityScriptingAPI,英文版,配置过程见https://blog.csdn.net/qq_43085008/article/details/113706273
2024/6/21 11:15:39 305.97MB unity unity3d 游戏 游戏开发
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一个v1.1.30.3给Unity2018用,一个1.1.21.0给Unity2017用。
2024/6/18 12:21:20 46.27MB Unity unity3d
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1、在\Unity2018.1\Editor\Data新建Localization文件夹2、将ja.po文件放入\Unity2018.1\Editor\Data\Localization文件夹内3、然后在Edit-preferences里选language选项卡4、打钩EditorLanguage(Experimental)5、将EditorLanguage设置为japanese(Experimental)6、奇迹发生了!注意:只支持2018或更高版本!!!!以下是截图[img=https://img-bbs.csdn.net/upload/201810/02/1538458969_971447.png][/img]
2024/6/16 0:27:13 580KB unity 中文 汉化
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这个只是方便生成授权,只要填入各个程序的licensehash就能生成不通的应用程序的授权了,licensehash的外置,比原版的生成器方便使用,只要一个生成器就能给你所有的加密程序提供授权的生成了。
GeneralWinlicenseregistrationcodegenerator(finalversion)WinlicenseKeygenaftertheformationofZhuceji,volumeisverylarge,butdonotoperatewiththeSpecialShunshou!Today,thewayshewrotetheoriginalZhucejiandabasicfunctionofthesamething,lovetosharewithfriendsWlicenseJiake!Calculatedusingthissoftwaretofacilitatetheregistrationcodemore!A.supportforageneration.Filearegistrationkey2.Registedintheregistry3.Registedversion4.SmartKey.B.supportoftheoperationsetuparegistrationkeynumber,thenumberofdaysandtheclosingdaterestrictions.Howtouse:youwillbetheworks"Hash"key(knownastheonlyauthorizedkey/LicenseUniqueKey)tokeydata.txtcopyofthedocumentcanbeyourdedicatedZhuceji.将压缩包解开后WinLicense.exe是中文版的程序目录WinLicenseKeygenFinal中的是英文版的程序目录LicGenerator_code是C#的源程序WinLicenseKeygenFinal
2024/6/14 7:30:48 559KB WinLicense 授权注册机 生成器
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amikey277.github.io:学校项目
107.56MB HTML
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工程是用的unity2018.3.0f2。
水波纹效果很好。
工程内有demo场景
2024/6/11 9:41:52 14.74MB 水波纹 Unity3
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在日常工作中,钉钉打卡成了我生活中不可或缺的一部分。然而,有时候这个看似简单的任务却给我带来了不少烦恼。 每天早晚,我总是得牢记打开钉钉应用,点击"工作台",再找到"考勤打卡"进行签到。有时候因为工作忙碌,会忘记打卡,导致考勤异常,影响当月的工作评价。而且,由于我使用的是苹果手机,有时候系统更新后,钉钉的某些功能会出现异常,使得打卡变得更加麻烦。 另外,我的家人使用的是安卓手机,他们也经常抱怨钉钉打卡的繁琐。尤其是对于那些不太熟悉手机操作的长辈来说,每次打卡都是一次挑战。他们总是担心自己会操作失误,导致打卡失败。 为了解决这些烦恼,我开始思考是否可以通过编写一个全自动化脚本来实现钉钉打卡。经过一段时间的摸索和学习,我终于成功编写出了一个适用于苹果和安卓系统的钉钉打卡脚本。
2024-04-09 15:03 15KB 钉钉 钉钉打卡