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Real-Time-3D-Rendering-with-DirectX-and-HLSL
Graphicsprogrammingisthemagicbehindvideogames,film,andscientificsimulation.Everyexplosion,dustparticle,andlensflareyouseeonacomputerscreenisprocessedthroughagraphicscard.Inaddition,becausemodernoperatingsystemsusethegraphicsprocessingunit(GPU)todrawtheircontent,everypixelyouseeisrenderedthroughtheGPUandthroughsoftwaredevelopedbyagraphicsprogrammer.It’sabroadtopic,butonethathastraditionallybeentheprovinceofaselectfew.Eventoexperiencedsoftwaredevelopers,renderingisoftenconsideredadarkart,fullofcomplexmathematicsandesoterictools.Furthermore,therapidpaceofadvancementmakesmoderngraphicsprogrammingamovingtarget,andestablishingafootholdcanbedifficult.
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