NPSAPI(下一级周-:rocket:火箭座)NodeJS的API保证将在下一学期的4º星期内!Néépossívelcriarumusuárioeumapesquisa,épossivelqueososuuuriosresponseamaspesquisascomnotasde0and10atravésdeum电子邮件enviadoaeles,eteroNPS(Métricadesatisfaçsao。
pes):pushpin:实用技术API的Abaixoestão算法和utilizadasdurante或desenvolvimentoAPI。
签证:有效的签证组织。
EscrevercódigolimpoVisandoReutilizaçãoeeficiênciaecriartestesunitáriosedeIntegração。
:bookmark_tabs:
2024/6/14 9:47:46 115KB TypeScript
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Usetheautocorrelationfunctiononsegmentsofthesignal(windowsize:100ms)andcomputethefundamentalfrequency.Useamax_time_lagof100msintheautocorrelationfunctionandawindowshiftof25ms.Createafundamentalfrequencyvectorandplotyourpitchcontour.
2024/5/28 22:15:56 85KB MATLAB 基频
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IllustratesarangeofstatisticalcomputationsinRusingtheRcpppackageProvidesageneralintroductiontoextendingRwithC++codeFeaturesanappendixforRusersnewtotheC++programminglanguageRcpppackagesarepresentedinthecontextofusefulapplicationcasestudies
2024/4/29 4:30:53 3.38MB R C++ Rcpp
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ARCTECHBASIC_v1.3.2.1761_8.3DIAGNOSESAFETY_2.1.0.29_8.28.3EthernetKRL_v2.2.4.108_8.2,8.3EthernetKRL_v2.2.8.155_8.2,8.3ForceTorqueControl_3.1.2.2456_8.3LaserTech_4.0.3.55LoadDataDetermination_v6.2.12_8.1-8.9LoadDataDetermination_v6.2.6.25_8.1,8.2,8.3LoadDataDetermination_v6.2.8.28_8.2,8.3LoadDataDetermination_v7.0.2.58_8.5-8.9Profinet_8.2-8.4从站及8.5主站REMOTESERVICE_v1.1.2RobotSensorInterface_3.3.3.267_8.3,8.4RobotSensorInterface_4.0.9.3190SafeOperation_3.2.4.22_8.3SafeOperation_3.4.6.50_8.5SafeRangeMonitoring_3.2.4.10_8.3SafeRangeMonitoring_3.4.3.36_8.5SafeSingleBrake_1.0.2.9_8.3SeamTechFinding_v2.1.4.82_8.3SERVOGUNTC_4.1.5_8.2,8.3SERVOGUNTC_4.1.7_8.2,8.3ServoGunBasic_1.0.8.5036UserKeyActivator_1.1.12.107_8.2,8.3USERTECH_v3.3.1_8.2,8.3,8.4WorkVisualAddOnVKR_1.1.0.274WristMamesOffset_1.0.1.92_8.2,8.3
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TodaysComprehensiveandAuthoritativeGuidetoAugmentedRealityByoverlayingcomputer-generatedinformationontherealworld,augmentedreality(AR)amplifieshumanperceptionandcognitioninremarkableways.Workinginthisfast-growingfieldrequiresknowledgeofmultipledisciplines,includingcomputervision,computergraphics,andhuman-computerinteraction.AugmentedReality:PrinciplesandPracticeintegratesallthisknowledgeintoasingle-sourcereference,presentingtodaysmostsignificantworkwithscrupulousaccuracy.PioneeringresearchersDieterSchmalstiegandTobiasHollerercarefullybalanceprinciplesandpractice,illuminatingARfromtechnical,methodological,anduserperspectives.CoverageincludesDisplays:head-mounted,handheld,projective,auditory,andhapticTracking/sensing,includingphysicalprinciples,sensorfusion,andreal-timecomputervisionCalibration/registration,ensuringrepeatable,accurate,coherentbehaviorSeamlessblendingofrealandvirtualobjectsVisualizationtoenhanceintuitiveunderstandingInteractionfromsituatedbrowsingtofull3DinteractionModelingnewgeometriccontentAuthoringARpresentationsanddatabasesArchitectingARsystemswithreal-time,multimedia,anddistributedelementsThisguideisindispensableforanyoneinterestedinAR,includingdevelopers,engineers,students,instructors,researchers,andserioushobbyists.
2024/3/3 8:58:44 21.53MB 增强现实
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这个例子里面有注册,登陆,猜数字游戏(jbpm)和sayHello例子。
jar太大,没上传
2023/12/1 3:14:45 280KB seam
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基于Seam Carving的图像处理C++源代码,多线程
2023/10/5 2:03:35 189KB 图像处理 seam carving C++
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0引言  低噪声放大器(lownoiseamplifier,LNA)是射频接收机前端的重要组成部分。
它的主要作用是放大接收到的微弱信号,足够高的增益克服后续各级(如混频器)的噪声,并尽可能少地降低附加噪声的干扰。
LNA一般通过传输线直接和天线或天线滤波器相连,由于处于接收机的前端,其抑制噪声的能力直接关系到整个接收系统的性能。
因此LNA的指标越来越严格,不仅要求有足够小的低噪声系数,还要求足够高的功率增益,较宽的带宽,在接收带宽内功率增益平坦度好。
该设计利用微波设计领域的ADS软件,结合低噪声放大器设计理论,利用S参数设计出结构简单紧凑,性能指标好的低噪声放大器。
  1设计指标
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ThecompleteVisualBehaviourAuthoringframeworkforUnity,empoweringyoutocreateadvancedAIBehavioursandLogic,includingthreeseparate,fullyfeatured,yetseamlesslyinterchangeablemodulesforyoutochooseandeasilyaddinyourgame:•BehaviourTrees•HierarchicalStateMachines•DialogueTreesNodeCanvasisaproductionreadyframeworkusedbymanyawesomegamesincludingKim,Pamela,Hurtworld,ShroudoftheAvatar,KingdomandGhostofaTale.[GamesShowcase]FeatureHighlights-------------------------------------•Choosetherighttoolforthetaskathand.•DesignreactiveBehaviourTreesandHierarchicalStateMachineswithinanintuitive,designerfriendlyvisualnodeeditor:(FullUndo/Redo,ZoomIn/Out,Multi-selection,Duplication,Copy/Pasting,JSONImport/Export,Groups,Commentsandmore)•Uselocal&globalvariablesofanytype,visuallyorincode,forcreatingreusableandactor-oriented,parametricbehaviours,optionallysavingandloadingthosevariablesbetweengamingsessions.•DataBindvariableswithanycomponentpropertyofanytypedirectly.•SyncvariablesautomaticallyoverthenetworkusingUNET,forcreatingmultiplayergames.•VisuallyDebugbehaviourswithrealtime,colorfulandinformativeruntimedebugging.•LiveEditeverythingwhileinplaymodetoperfectlyunderstandyourdesigngoalsandhowtoachievethem.•UtilizeanyexistingcodedirectlywithadvancedandextremelyfastReflectionTasks,automaticallyintegratingUnity'sand3rdPartyassetAPIs.•WorkwithLists/Arrays,Enums,InterfacesandprettymuchANYVariableTypeyouneedout-of-the-box.•Reacttoworldchangesandtransferdatausingthebuilt-inEventSystem.•ReuseandBindmadebehavioursamonganynumberofdifferentagents.•OrganizeyourdesignsusingBehaviourSub-TreesandSub-StateMachines.•ExtendNodeCanvasFrameworktocreateyourownActions,Conditions,Nodesorevencompletelynewmoduleswiththee
2023/9/12 9:53:06 1.32MB Unity插件 行为树
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WritingACompilerInGoisthesequeltoWritingAnInterpreterInGo.Itstartsrightwherethefirstonestopped,withafully-working,fully-testedMonkeyinterpreterinhand,connectingbothbooksseamlessly,readytobuildacompilerandavirtualmachineforMonkey.Inthisbook,weusethecodebase(includedinthebook!)fromthefirstpartandextendit.Wetakethelexer,theparser,theAST,theREPLandtheobjectsystemandusethemtobuildanew,fasterimplementationofMonkey,rightnexttothetree-walkingevaluatorwebuiltinthefirstbook.Theapproachisunchanged,too.Working,testedcodeisthefocus,webuildeverythingfromscratch,dobabysteps,writetestsfirsts,useno3rd-party-librariesandseeandunderstandhowallthepiecesfittogether.It'sacontinuationinproseandincode.
2023/8/30 20:47:24 3.9MB Writting compiler go pdf
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在日常工作中,钉钉打卡成了我生活中不可或缺的一部分。然而,有时候这个看似简单的任务却给我带来了不少烦恼。 每天早晚,我总是得牢记打开钉钉应用,点击"工作台",再找到"考勤打卡"进行签到。有时候因为工作忙碌,会忘记打卡,导致考勤异常,影响当月的工作评价。而且,由于我使用的是苹果手机,有时候系统更新后,钉钉的某些功能会出现异常,使得打卡变得更加麻烦。 另外,我的家人使用的是安卓手机,他们也经常抱怨钉钉打卡的繁琐。尤其是对于那些不太熟悉手机操作的长辈来说,每次打卡都是一次挑战。他们总是担心自己会操作失误,导致打卡失败。 为了解决这些烦恼,我开始思考是否可以通过编写一个全自动化脚本来实现钉钉打卡。经过一段时间的摸索和学习,我终于成功编写出了一个适用于苹果和安卓系统的钉钉打卡脚本。
2024-04-09 15:03 15KB 钉钉 钉钉打卡