h.264视频编解码源代码.rar详细说明:h.264标准代码,用于视频编码!可以实现各种视频的编码和解码,可以在这个代码的基础上进行各种开发,比如算法的优化,转码技术,实现各种分辨了的转码-h.264standardcode,usesinthevideofrequencycode!Mayrealizeeachkindofvideofrequencycodeandthedecoding,maycarryoneachkindofdevelopmentinthiscodefoundation,forinstancethealgorithmoptimization,transfersthecodetechnology,realizeseachkindhasdistinguishedextensioncode文件列表:jm73....\JM....\..\bin....\..\...\decoder.cfg....\..\...\encoder.cfg....\..\...\lencod.exe....\..\...\lencod.map....\..\...\lencod.pdb....\..\CHANGES.TXT....\..\Changes_detail.txt....\..\copyright.txt....\..\disclaimer.txt....\..\doc....\..\...\coding_style.doc....\..\...\doxygen.txt....\..\...\h26l.css....\..\...\ldecod.dox....\..\...\lencod.dox....\..\encoder.cfg....\..\foreman_part_qcif.yuv....\..\ldecod....\..\......\inc....\..\......\...\annexb.h....\..\......\...\biaridecod.h....\..\......\...\block.h....\..\......\...\cabac.h....\..\......\...\context_ini.h....\..\......\...\contributors.h....\..\......\...\ctx_tables.h....\..\......\...\defines.h....\..\......\...\elements.h....\..\......\...\erc_api.h....\..\......\...\erc_do.h....\..\......\...\erc_globals.h....\..\......\...\errorconcealment.h....\..\......\...\fmo.h....\..\......\...\global.h....\..\......\...\header.h....\..\......\...\image.h....\..\......\...\leaky_bucket.h....\..\......\...\macroblock.h....\..\......\...\mbuffer.h....\..\......\...\mb_access.h....\..\......\...\memalloc.h....\..\......\...\nalu.h....\..\......\...\nalucommon.h....\..\......\...\output.h....\..\......\...\parset.h....\..\......\...\parsetcommon.h....\..\......\...\rtp.h....\..\......\...\sei.h....\..\......\...\vlc.h....\..\......\Makefile....\..\..
2023/9/8 17:47:46 1.07MB h.264视频编解码源代码.rar
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行动OpenWrt使用GitHubActions构建OpenWrt用法单击按钮创建一个新的存储库。
使用源代码生成.config文件。
(您可以通过工作流文件中的环境变量来更改它。
)将.config文件推送到GitHub存储库。
在“操作”页面上选择“BuildOpenWrt”。
单击Runworkflow按钮。
构建完成后,单击“操作”页面右上角的Artifacts按钮以下载二进制文件。
尖端创建.config文件和构建OpenWrt固件可能需要很长时间。
因此,在创建存储库以构建自己的固件之前,您可以通过来检查其他人是否已经构建了满足您需要。
将您所构建固件的一些元信息(例如固件体系结构和已安装的软件包)添加到存储库简介中,这将节省其他人的时间。
致谢执照:copyright:P3TERX
2023/7/20 6:36:28 10KB Shell
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LegalLinesandDisclaimersInteltechnologies’featuresandbenefitsdependonsystemconfigurationandmayrequireenabledhardware,softwareorserviceactivation.LearnmoreatIntel.com,orfromtheOEMorretailer.Nocomputersystemcanbeabsolutelysecure.Inteldoesnotassumeanyliabilityforlostorstolendataorsystemsoranydamagesresultingfromsuchlosses.YoumaynotuseorfacilitatetheuseofthisdocumentinconnectionwithanyinfringementorotherlegalanalysisconcerningIntelproductsdescribedherein.YouagreetograntIntelanon-exclusive,royalty-freelicensetoanypatentclaimthereafterdraftedwhichincludessubjectmatterdisclosedherein.Nolicense(expressorimplied,byestoppelorotherwise)toanyintellectualpropertyrightsisgrantedbythisdocument.Theproductsdescribedmaycontaindesigndefectsorerrorsknownaserratawhichmaycausetheproducttodeviatefrompublishedspecifications.Currentcharacterizederrataareavailableonrequest.Thisdocumentcontainsinformationonproducts,servicesand/orprocessesindevelopment.Allinformationprovidedhereissubjecttochangewithoutnotice.ContactyourIntelrepresentativetoobtainthelatestIntelproductspecificationsandroadmaps.Inteldisclaimsallexpressandimpliedwarranties,includingwithoutlimitation,theimpliedwarrantiesofmerchantability,fitnessforaparticularpurpose,andnon-infringement,aswellasanywarrantyarisingfromcourseofperformance,courseofdealing,orusageintrade.Copiesofdocumentswhichhaveanordernumberandarereferencedinthisdocumentmaybeobtainedbycalling1-800-5484725orbyvisitingwww.intel.com/design/literature.htm.Intel,Xeon,andtheIntellogoaretrademarksofIntelCorporationintheU.S.and/orothercountries.*Othernamesandbrandsmaybeclaimedasthepropertyofothers.Copyright©2018,IntelCorporation.AllRightsReserved.
2023/7/10 3:20:14 16.4MB Whitle
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::green_square:齐总体系均可运行此存储库搜罗的开源普通运行功夫监控器以及外形页面,由。
使用,您能够具备自己的有限以及免费的普通运行功夫监控器以及外形页面,残缺由GitHub存储库提供反对于。
咱们将“用作责任报告,将“用作普通运行功夫把守器,并将“用作外形页面。
网址外形汗青照料功夫普通运行功夫:green_square:向上89毫秒:green_square:向上988毫秒:green_square:向上515毫秒:green_square:向上776ms:green_square:向上727毫秒:green_square:向上1507毫秒:page_facing_up:执照代码::copyright:./history目录中的数据:
2023/4/14 21:39:42 887KB uptime-monitor status-page upptime
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relative_energy的小波分析代码,可以用来特征分析,该文件是有国外权威学者发布的代码,引用时请注明Copyright(c)2009,GuanWenyeAllrightsreserved.很好的材料
2015/11/9 6:40:06 218KB relative_energy
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原则风格的规划组件用于任何站点的规划组件的共享列表。
安装npminstall--savetenetpartners/tenet-styled-layout-components用法importReact,{Component}from'react'import{MyComponent}from'tenet-styled-layout-components'classExampleextendsComponent{render(){return()}}执照麻省理工学院:copyright:
2022/12/5 6:42:01 538KB JavaScript
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亚历克斯投资组合作者贝纳德·阿卡卡(BenardAkaka)描述创建此网站是为了向用户显示我的作品集和工作设置要求安装运转现场演示使用的技术HTML5CSS3JS引导程序4执照麻省理工学院:copyright:BenardAkaka
2017/4/1 7:45:45 5.94MB JavaScript
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::green_square:所有系统均可运行该存储库包含由支持的的开源正常运行时间监控器和状态页面。
使用,您可以拥有本人的无限和免费的正常运行时间监控器和状态页面,完全由GitHub存储库提供支持。
我们将“用作事件报告,将“用作正常运行时间监视器,并将“用作状态页面。
网址状态历史响应时间正常运行时间:green_square:向上175毫秒:green_square:向上90毫秒:green_square:向上71毫秒:green_square:向上96毫秒:page_facing_up:执照技术支持:代码::copyright:./history目录中的数据:
2021/7/22 19:07:11 319KB uptime-monitor status-page upptime
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"PreproductionBlueprint"isacompletesystemforplanningyourgameenvironmentsandleveldesigns.Thiscouldbeforaplayableleveloragameenvironmentexplorationtoshowoffinaportfolio.Planningprocessiscalledpre-productionandwhatyouendupwithisa"PreproductionBlueprint".Itisanessentialsteptofinishingyourprojects.Unfortunately,planningtendstobearushedpartoftheprocessorcompletelyignored.Creatingagameenvironmentoraleveldesignisverysimilar.Onceyouhaveanideayouhavetogothroughthestepsof:KnowingwhatyouaregoingtocreateHowthegameenvironmentisgoingtolookHowthelevelwillplayLocation,themeandsettingofyourgameenvironmentorleveldesignCreatingatop-downlayoutDefininganddesigningobjectives,obstaclesandscriptedeventsKnowingyourprojectpurposeCollectingphotoreferenceCreatingastoryVisualdevelopmentCreatingtodolists,aplanofactionRushingintoaleveldesignorgameenvironmentwithoutplanningwillmostlikelyresultinunfinishedproject.Allyouneedisasolidplanofwhatyourenvironmentisgoingtolookandplaylikepriortocreatingit."PreproductionBlueprint"istheplanningsystemandworkbook.ThesearethesamestepsIusetodesignenvironmentsandlevels.Ittookmeyearstofigureoutandtorefinesoyoudon’thaveto.Ilaideverythingoutforyoutouseinastep-by-stepprocess.Aftergoingthroughthebook,you’llbeabletocloseyoureyesandwalkthroughtheenvironment.Thelevelwillbefinishedinyourmind.Thenextstepwillbetoopenupaleveleditorandbeginconstruction.TableofContentsInnerCoverLegal:Copyright,Trademarks,DisclaimersAcknowledgementsTableofContent:TheSecretBehindPreproductionBlueprint11StepPlanningOverviewHowtoFollow“PreproductionBlueprint”PlayableLevelorStand-AloneGameEnvironmentStep1:IdeasStep2:Setting,LocationandThemeStep3:ProjectPurposeStep4:Feat
2020/9/23 7:25:33 11.92MB Blueprint Game Designs
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ICS-InternetComponentSuite-V8-Delphi7toRADStudio10Seattle=======================================================================(AkaFPIETTE'sComponents)Revised:March3,2016http://www.overbyte.be/http://wiki.overbyte.be/Tableofcontent:------------------Legalissues-Donate-Register-Contributions-LatestVersions-VersionControlrepository-Installation-AvailableVCLComponents-Sampleapplications-AboutSSL-Support-Releasenotes-Midware-Knownproblems-SpecialthanksLegalissues:-------------Copyright(C)1997-2016byFran鏾isPIETTERuedeGrady24,4053Embourg,BelgiumSSLimplementationincludescodewrittenbyArnoGarrels,Berlin,Germany,contact:ICSisfreeware.Thissoftwareisprovided'as-is',withoutanyexpressorimpliedwarranty.Innoeventwilltheauthorbeheldliableforanydamagesarisingfromtheuseofthissoftware.Permissionisgrantedtoanyonetousethissoftwareforanypurpose,includingco妹妹ercialapplications,andtoalteritandredistributeitfreely,subjecttothefollowingrestrictions:1.Theoriginofthissoftwaremustnotbemisrepresented,youmustnotclaimthatyouwrotetheoriginalsoftware.Ifyouusethissoftwareinaproduct,anacknowledgmentintheproductdocumentationwouldbeappreciatedbutisnotrequired.2.Alteredsourceversionsmustbeplainlymarkedassuch,andmustnotbemisrepresentedasbeingtheoriginalsoftware.3.Thisnoticemaynotberemovedoralteredfromanysourcedistribution.4.Youmustregisterthissoftwarebysendingapicturepo
2021/7/17 1:33:38 9.1MB ICS最新源码
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在日常工作中,钉钉打卡成了我生活中不可或缺的一部分。然而,有时候这个看似简单的任务却给我带来了不少烦恼。 每天早晚,我总是得牢记打开钉钉应用,点击"工作台",再找到"考勤打卡"进行签到。有时候因为工作忙碌,会忘记打卡,导致考勤异常,影响当月的工作评价。而且,由于我使用的是苹果手机,有时候系统更新后,钉钉的某些功能会出现异常,使得打卡变得更加麻烦。 另外,我的家人使用的是安卓手机,他们也经常抱怨钉钉打卡的繁琐。尤其是对于那些不太熟悉手机操作的长辈来说,每次打卡都是一次挑战。他们总是担心自己会操作失误,导致打卡失败。 为了解决这些烦恼,我开始思考是否可以通过编写一个全自动化脚本来实现钉钉打卡。经过一段时间的摸索和学习,我终于成功编写出了一个适用于苹果和安卓系统的钉钉打卡脚本。
2024-04-09 15:03 15KB 钉钉 钉钉打卡