StochasticCalculusforFinanceI:TheBinomialAssetPricingModel(SpringerFinance)(Paperback)byStevenE.Shreve(Author)BookDescriptionStochasticCalculusforFinanceevolvedfromthefirsttenyearsoftheCarnegieMellonProfessionalMaster'sprograminComputationalFinance.Thecontentofthisbookhasbeenusedsuccessfullywithstudentswhosemathematicsbackgroundconsistsofcalculusandcalculus-basedprobability.Thetextgivesbothprecisestatementsofresults,plausibilityarguments,andevensomeproofs,butmoreimportantlyintuitiveexplanationsdevelopedandrefinethroughclassroomexperiencewiththismaterialareprovided.Thebookincludesaself-containedtreatmentoftheprobabilitytheoryneededforstochasticcalculus,includingBrownianmotionanditsproperties.Advancedtopicsincludeforeignexchangemodels,forwardmeasures,andjump-diffusionprocesses.Thisbookisbeingpublishedintwovolumes.Thefirstvolumepresentsthebinomialasset-pricingmodelprimarilyasavehicleforintroducinginthesimplesettingtheconceptsneededforthecontinuous-timetheoryinthesecondvolume.Chaptersummariesanddetailedillustrationsareincluded.Classroomtestedexercisesconcludeeverychapter.Someoftheseextendthetheoryandothersaredrawnfrompracticalproblemsinquantitativefinance.AdvancedundergraduatesandMasterslevelstudentsinmathematicalfinanceandfinancialengineeringwillfindthisbookuseful.StevenE.ShreveisCo-FounderoftheCarnegieMellonMSPrograminComputationalFinanceandwinneroftheCarnegieMellonDohertyPrizeforsustainedcontributionstoeducation.Publisher:Springer;1edition(June28,2005)Language:EnglishISBN-10:0387249680ISBN-13:978-0387249681
2024/1/26 22:10:48 12.18MB mathematical finance 经典
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1.编写一个JSP程序,计算1!+2!+3!+4!+5!,并显示出结果。
要求先声明计算阶乘的方法,再调用该方法,最后在页面上输出结果。
2.2、在JSP页面中静态包含文件。
要求程序包含两个文件,主文件静态包含一个能够计算1到1000内的完数的页面。
(如果一个正整数刚好等于它的真因子之和,这样的正整数为完数,例如,6=1+2+3,因此6就是一个完数。
)3.动态包含页面并传递数据。
要求程序包含两个文件,主文件(actioninclude)加载次文件(redirection),并将随机产生的50~100之间的数据传递给它,并且在页面上显示两个信息:该数据和这个数据的平方根。
进阶要求,把动态包含改为动态重定向,比较两者之间的区别。
4.本题包括4个JSP程序,one.jsp、two.jsp、three.jsp、error.jsp。
one.jsp具体要求如下:要求one.jsp页面有一个表单,用户使用该表单可以输入一个1至100之间的整数,并提交给下一个页面;
如果输入的整数在50至100之间(不包括50)就转向three.jsp,如果在1至50之间就转向two.jsp;
如果输入不符合要求就转向error.jsp。
要求forward标记在实现页面转向时,使用param子标记将整数传递到转向的two.jsp或three.jsp页面,将有关输入错误传递到转向的error.jsp页面two.jsp、three.jsp和error.jsp的具体要求如下:要求two.jsp和three.jsp能输出one.jsp传递过来的值,并显示一幅图像,该图像的宽和高刚好是one.jsp页面传递过来的值。
error页面能显示有关抛出的错误信息。
(程序中使用的图片,可自行准备)。
2023/12/24 1:46:19 1.08MB web jsp Myeclipse
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freebase的entityid到真实数据的映射/m/0gw0Anarchism/m/0gwjAutism/m/0gx0Albedo/m/0gxjAbuDhabi/m/0gy0A/m/0gyhAlabama/m/0gy_Achilles/m/0gzhAbrahamLincoln/m/0gz_Aristotle/m/0g_hAnAmericaninParis/m/0g__WAcademyAward/m/0h0cAnimalia(book)/m/0h0qInternationalAtomicTime/m/0h16Altruism./m/0h1pAngLee/m/0h25AynRand./m/0h2pAlainConnes/m/0h34AllanDwan/m/0h3yAlgeria/m/0h53AtlasShrugged/m/0h5kAnthropology/m/0h61Archaeology/m/0h6kAgriculturalscience/m/0h70Alchemy/m/0h7jAutomaticdependentsurveillancel/m/0h7xAustria/m/0h8dAmericanSamoa/m/0h9cAstronomer/m/0h9vAmoeboid/m/0hb8ASCII/m/0hcrAnimation/m/0hd7Apollo/m/0hdr.AndreAgassi
2023/12/23 21:05:53 80.7MB freeba
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1、输入层的每个节点,都要与的隐藏层每个节点做点对点的计算,计算的方法是加权求和+激活2、利用隐藏层计算出的每个值,再用相同的方法,和输出层进行计算。
3、隐藏层用都是用Sigmoid作激活函数,而输出层用的是Purelin。
这是因为Purelin可以保持之前任意范围的数值缩放,便于和样本值作比较,而Sigmoid的数值范围只能在0~1之间。
4、起初输入层的数值通过网络计算分别传播到隐藏层,再以相同的方式传播到输出层,最终的输出值和样本值作比较,计算出误差,这个过程叫前向传播(ForwardPropagation)。
误差信号反向传递过程
2023/12/23 21:56:22 1002KB 05
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KDD2018滴滴派单算法论文。
Wepresentanovelorderdispatchalgorithminlarge-scaleon-demandride-hailingplatforms.Whiletraditionalorderdispatchapproachesusuallyfocusonimmediatecustomersatisfaction,theproposedalgorithmisdesignedtoprovideamoreefficientwaytooptimizeresourceutilizationanduserexperienceinaglobalandmorefarsightedview.Inparticular,wemodelorderdispatchasalarge-scalesequentialdecision-makingproblem,wherethedecisionofassigninganordertoadriverisdeterminedbyacentralizedalgo-rithminacoordinatedway.Theproblemissolvedinalearningandplanningmanner:1)basedonhistoricaldata,wefirstsummarizedemandandsupplypatternsintoaspatiotemporalquantization,eachofwhichindicatestheexpectedvalueofadriverbeinginaparticularstate;2)aplanningstepisconductedinreal-time,whereeachdriver-order-pairisvaluedinconsiderationofbothimmedi-aterewardsandfuturegains,andthendispatchissolvedusingacombinatorialoptimizingalgorithm.ThroughextensiveofflineexperimentsandonlineABtests,theproposedapproachdeliversremarkableimprovementontheplatform’sefficiencyandhasbeensuccessfullydeployedintheproductionsystemofDidiChuxing.
2023/12/9 5:07:06 8.29MB 强化学习 滴滴 组合优化
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Masterthefundamentalsofdiscretemathematicsandproof-writingwithMATHEMATICS:ADISCRETEINTRODUCTION!Withaclearpresentation,themathematicstextteachesyounotonlyhowtowriteproofs,buthowtothinkclearlyandpresentcaseslogicallybeyondthiscourse.Thoughitispresentedfromamathematician'sperspective,youwilllearntheimportanceofdiscretemathematicsinthefieldsofcomputerscience,engineering,probability,statistics,operationsresearch,andotherareasofappliedmathematics.Toolssuchhintsandprooftemplatesprepareyoutosucceedinthiscourse.
2023/12/1 8:06:27 3.63MB 离散数学 discrete mat
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Xmodem协议传输由接收程序和发送程序完成。
先由接收程序发送协商字符,协商校验方式,协商通过之后发送程序就开始发送数据包,接收程序接收到完整的一个数据包之后,按照协商的方式对数据包进行校验。
校验通过之后发送确认字符,然后发送程序继续发送下一包;
如果校验失败,则发送否认字符,发送程序重传此数据包。
Xmodem协议是由WardChritensen于70年代提出并实现的,传输数据单位为信息包。
Xmodem协议一般支持128字节的数据包,并且支持校验和、CRC两种校验方式。
参考:https://blog.csdn.net/qq61394323/article/details/77324156https://blog.csdn.net/m0_37756916/article/details/76064727
2023/11/15 8:07:11 3KB C# XModem
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英文版高级数据结构PPT,内容包括:Amortizedcomplexity(Web)Externalsorting&tournamenttrees(Sections7.10.1,7.10.2,and5.8)Buffering(Section7.10.3)Rungeneration&optimalmergepatterns(Huffmantrees)(Sections7.10.4and7.10.5)Priorityqueuesandmerging(Section5.6)Leftisttrees,BinomialheapsandFibonacciheaps(Sections9.2,9.3,and9.4)Pairingheaps(Section9.5)Doubleendedpriorityqueues(Sections9.6and9.7,Web)Staticanddynamicweightedbinarysearchtrees(Section10.1)AVL-trees(Section10.2)Red-blacktrees(Section10.3)Splaytrees(Section10.4)B-,B+andB*-trees(Sections11.1-11.3)Triesanddigitalsearchtrees(Sections12.1-12.3)Triesandpacketforwarding(Section12.5)Suffixtrees(Section12.4)Bloomfilters(Section8.4)Segmenttrees(readings)IntervaltreesPrioritysearchtrees(readings)k-dtrees(readings)Quadandocttrees(readings)BSPtreesR-trees
2023/10/17 17:51:27 1.14MB 数据结构 Data Structure
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Enviro-ThecompletedynamicAAAskyandweathersolution!Veryeasysetup:Thenewmanagercomponentmakesiteasyaspossibletosetupenviroinyourscenes.IncludesEnviroLite!ThisversionincludesEnviroLiteversionaswell.Idealformulti-platformprojects:Useliteversionforlowendplatformlikemobilesandstandardforpcandconsoles.Withoneclickyoucanswitchbetweenenviroversions.ThecentralizedAPIforyourownscriptswillworkforbothversionsofcourse.ProfileSystem:Enviro'snewprofilesystemmakestweakingyourskyaseasyaspossible.Tweaksettingsinruntimeandsavetoprofile.Loadprofilesindesignandruntime.Createdifferentprofilesfordifferentscenesorshareyourconfigurationswithotheruser.Day-Nightcycle:Envirosupportsarealisticday-nightcycle.Withcorrectsunandmoonpositionswithfulllocationsupportwithlatitudeandlongitude.Youhaveoptionstouseyoursystemtimeorletenviroupdatetimebasedonrealtimeminutes.Skybox:Enviroincludesanadvancedfastatmosphericskyboxshadertogetgreatlookingskies!Yougotalotofoptionstotweaktheskyandevencansetupfunkyalienskies!Lighting:Envirowillrealisticlylightyourscenebasedonsunaltitude.Youhavecompletecontroloverlightintensityandcolorbymodifyingcurvesandgradientsrightineditor!Youalsocanchoosebetweendifferentambientlightmodesofcourse.Seasons:Envirowillchangeseasonsandgotacomponentstoswapoutgameobject,materialsandtexturesofunityterrain.Youarenotlimitedtorealisticsettings!Youcansetthestartandenddaysofeachseason.Enviroalsosupportstemperaturesimulation,basedonseason,timeofdayandcurrentweather.Clouds:Environewraymarchingcloudsystemisbasedonlatestcloudrenderingpapers.Thesewillbringyouskytolifeandofferplentyoptionstocustomize.CloudsperformanceisoptimizedbyusingtechsliketemporalreprojectionandLODsystem.Inadditiontherearealsofastflatandparticlecloudsoptionstomixoruseformaximumperformance.Fog:Needstunnishinglookingfog?Enviroincludesanadvancedlightscatteringfogimageeffectwithdistance,heightandskyfogsupport.Needfogonyourtransparentmaterial?Noproblem,withonlyafewlinesofcodeyoucouldmodifyyourowntransparentshaderstobefoggedcorrectly.Andafewparticleandtransparentshadersalreadyincludedtogetyoustarted!Weather:Enviroincludesaverypowerfullweathersystem.Youcancreateyourownweathertypesanddrivelight,sky,fogandclouds.Envirosupportsallkindofunityshurikenparticleeffectstogiveyouthefreedomtocreateanyweathereffectyoucanthinkof.Itincludes11premadeweathertypesincluding:ClearSky,cloudy,raining,stormy,snowyandfoggyweather.Youcanenablelightningstormsandchoosedifferentambientandweathersoundsforeachweatherwithsmoothtransitions.VolumetricLighting:NeedsomevolumelighteffectsyouseeinAAAgames?Noproblem,envirosupportvolumetriclightingfordirectional,pointandspotlightsoutofthebox!SceneViewEffects:Previewenviroeffectslikeclouds,volumelightingandfogdirectlywhileyouworkonyourscenes.Youcanenableordisablesceneviewpreviewforeacheffectindividualofcourse.Networking:EnvirosupportUNet,MirrorandPhotonoutofthebox.Itwillsynchronizetimeandweatherwithallyourplayers.Enviroalsogotanminimalmodeforheadlessserverstoonlycalculatetimeandweatherbutnothingmore.VirtualReality:Envirosupportsmultiandsinglepassstereoscopicrendering!TestedonOculusRift.That'snotall!Enviroincludesalotmoregreatfeatures:*Eventsystemforyougamelogic.*WeatherZones.Createasmanyzoneswiththeirownweatherforyourbiomes.*Orbitingsatellites.*VegetationGrowth.Andyoucanusealotofawesome3rd-partyassetsrightofthebox.Activateandadd3rd-partysupportthroughthenewinterface.Againitseasyandfastaspossible!*GaiaCompatible!*CTSCompatible!*AQUASIntegration!*LUXWaterIntegration!*FogVolume3Integration!*VegetationStudioProIntegration!*PlaymakerActions!*ReliefTerrainShaderIntegration!*UBERShaderIntegration!*MicroSplatIntegration!*MegaSplatShaderIntegration!*LuxShaderIntegration!*PhotonNetworkIntegration!*MirrorNetworkIntegration!*PegasusIntegration!Requirements:*Supportgammaandlinearcolorspace.*Supportforwardanddeferredrendering.*WorkingonDX9,DX11,DX12,OpenGlCore,MetalandVulkan.*VolumetricLightingrequiresatleastshader-model3.5+andwillbedeactivatedonDX9Currentlimitation:*Volumetriccloudsarecurrentlynotsuitableforfly-throughs!Willbeworkedoninlaterupdates!
2023/10/14 8:54:48 194.06MB U3D VR
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Inthisuniquetext,authorsAlfriendetal.provideacoherentdiscussionofspacecraftrelativemotion,bothintheunperturbedandperturbedsettings,explainthemaincontrolapproachesforregulatingrelativesatellitedynamics,usingbothimpulsiveandcontinuousmaneuvers,andpresentthemainconstituentsrequiredforrelativenavigation.Theearlychaptersprovideafoundationuponwhichlaterdiscussionsarebuilt,makingthisacomplete,standaloneoffering.Intendedforgraduatestudents,professorsandacademicresearchersinthefieldsofaerospaceandmechanicalengineering,mathematics,astronomyandastrophysics,SpacecraftFormationFlyingisatechnicalyetaccessible,forward-thinkingguidetothiscriticalareaofastrodynamics.Thefirstbookdedicatedtospacecraftformationflying,writtenbyleadingresearchersandprofessorsinthefieldDevelopsthetheoryfromanastrodynamicalviewpoint,emphasizingmodeling,controlandnavigationofformationflyingsatellitesonEarthorbitsExamplesusedtoillustratethemaindevelopments,withasamplesimulationofaformationflyingmissionincludedtoillustratehighfidelitymodeling,controlandrelativenavigation
2023/10/13 13:02:02 9.24MB Spacecraft Formation Flying
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在日常工作中,钉钉打卡成了我生活中不可或缺的一部分。然而,有时候这个看似简单的任务却给我带来了不少烦恼。 每天早晚,我总是得牢记打开钉钉应用,点击"工作台",再找到"考勤打卡"进行签到。有时候因为工作忙碌,会忘记打卡,导致考勤异常,影响当月的工作评价。而且,由于我使用的是苹果手机,有时候系统更新后,钉钉的某些功能会出现异常,使得打卡变得更加麻烦。 另外,我的家人使用的是安卓手机,他们也经常抱怨钉钉打卡的繁琐。尤其是对于那些不太熟悉手机操作的长辈来说,每次打卡都是一次挑战。他们总是担心自己会操作失误,导致打卡失败。 为了解决这些烦恼,我开始思考是否可以通过编写一个全自动化脚本来实现钉钉打卡。经过一段时间的摸索和学习,我终于成功编写出了一个适用于苹果和安卓系统的钉钉打卡脚本。
2024-04-09 15:03 15KB 钉钉 钉钉打卡