首页 课程资源 讲义     /    计算机图形学基础-pdf.zip

计算机图形学基础-pdf.zip

上传者: leeyong6892 | 上传时间:2025/11/5 19:37:38 | 文件大小:110.55MB | 文件类型:ZIP
计算机图形学基础-pdf.zip
第1章绪论1.1计算机图形学及其相关概念1.2计算机图形学的发展1.2.1计算机图形学学科的发展1.2.2图形硬件设备的发展1.2.3图形软件的发展1.3计算机图形学的应用1.3.1计算机辅助设计与制造1.3.2计算机辅助绘图1.3.3计算机辅助教学1.3.4办公自动化和电子出版技术1.3.5计算机艺术1.3.6在工业控制及交通方面的应用1.3.7在医疗卫生方面的应用1.3.8图形用户界面1.4计算机图形学研究动态1.4.1计算机动画1.4.2地理信息系统1.4.3人机交互1.4.4真实感图形显示1.4.5虚拟现实1.4.6科学计算可视化1.4.7并行图形处理第2章计算机图形系统及图形硬件2.1计算机图形系统概述2.1.1计算机图形系统的功能2.1.2计算机图形系统的结构2.2图形输入设备2.2.1键盘2.2.2鼠标器2.2.3光笔2.2.4触摸屏2.2.5操纵杆2.2.6跟踪球和空间球2.2.7数据手套2.2.8数字化仪2.2.9图像扫描仪2.2.10声频输入系统2.2.11视频输入系统2.3图形显示设备2.3.1阴极射线管2.3.2CRT图形显示器2.3.3平板显示器2.3.4三维观察设备2.4图形显示子系统2.4.1光栅扫描图形显示子系统的结构2.4.2绘制流水线2.4.3相关概念2.5图形硬拷贝设备2.5.1打印机2.5.2绘图仪2.6OpenGL图形软件包2.6.1OpenGL的主要功能2.6.2OpenGL的绘制流程2.6.3OpenGL的基本语法2.6.4一个完整的OpenGL程序第3章用户接口与交互式技术3.1用户接口设计3.1.1用户模型3.1.2显示屏幕的有效利用3.1.3反馈3.1.4一致性原则3.1.5减少记忆量3.1.6回退和出错处理3.1.7联机帮助3.1.8视觉效果设计3.1.9适应不同的用户3.2逻辑输入设备与输入处理3.2.1逻辑输入设备3.2.2输入模式3.3交互式绘图技术3.3.1基本交互式绘图技术3.3.2三维交互技术3.4OpenGL中橡皮筋技术的实现3.4.1基于鼠标的实现3.4.2基于键盘的实现3.5OpenGL中拾取操作的实现3.6OpenGL的菜单功能第4章图形的表示与数据结构4.1基本概念4.1.1基本图形元素4.1.2几何信息与拓扑信息4.1.3坐标系4.1.4实体的定义4.1.5正则集合运算4.1.6平面多面体与欧拉公式4.2三维形体的表示4.2.1多边形表面模型4.2.2扫描表示4.2.3构造实体几何法4.2.4空间位置枚举表示4.2.5八叉树4.2.6BSP树4.2.7OpenGL中的实体模型函数4.3非规则对象的表示4.3.1分形几何4.3.2形状语法4.3.3粒子系统4.3.4基于物理的建模4.3.5数据场的可视化4.4层次建模4.4.1段与层次建模4.4.2层次模型的实现4.4.3OpenGL中层次模型的实现第5章基本图形生成算法5.1直线的扫描转换5.1.1数值微分法5.1.2中点Bresenham算法5.1.3Bresenham算法5.2圆的扫描转换5.2.1八分法画圆5.2.2中点Bresenham画圆算法5.3椭圆的扫描转换5.3.1椭圆的特征5.3.2椭圆的中点Bresenham算法5.4多边形的扫描转换与区域填充5.4.1多边形的扫描转换5.4.2边缘填充算法5.4.3区域填充5.4.4其他相关概念5.5字符处理5.5.1点阵字符5.5.2矢量字符5.6属性处理5.6.1线型和线宽5.6.2字符的属性5.6.3区域填充的属性5.7反走样5.7.1过取样5.7.2简单的区域取样5.7.3加权区域取样5.8在OpenGL中绘制图形5.8.1点的绘制5.8.2直线的绘制5.8.3多边形面的绘制5.8.4OpenGL中的字符函数5.8.5Op 本软件ID:12179885

文件下载

资源详情

[{"title":"(96个子文件110.55MB)计算机图形学基础-pdf.zip","children":[{"title":"10.1再看片元操作.pdf <span style='color:#111;'>1.37MB</span>","children":null,"spread":false},{"title":"6.2三维模型,动起来!.pdf <span style='color:#111;'>1.27MB</span>","children":null,"spread":false},{"title":"第一周导学.pdf <span style='color:#111;'>353.36KB</span>","children":null,"spread":false},{"title":"9.5实验:阴影计算.pdf <span style='color:#111;'>1.27MB</span>","children":null,"spread":false},{"title":"1.1初识图形学.pdf <span style='color:#111;'>3.22MB</span>","children":null,"spread":false},{"title":"第六周导学.pdf <span style='color:#111;'>266.92KB</span>","children":null,"spread":false},{"title":"11.3实验:延迟渲染.pdf <span style='color:#111;'>1.40MB</span>","children":null,"spread":false},{"title":"3.2探秘渲染管线.pdf <span style='color:#111;'>1.15MB</span>","children":null,"spread":false},{"title":"4.1初次尝试——点和直线(下).pdf <span style='color:#111;'>990.54KB</span>","children":null,"spread":false},{"title":"9.4实验:颜色纹理(外加天空盒)(详解).pdf <span style='color:#111;'>820.42KB</span>","children":null,"spread":false},{"title":"5.3规则形体(上):边界表示.pdf <span style='color:#111;'>1.67MB</span>","children":null,"spread":false},{"title":"9.4实验:Phong模型(详细).pdf <span style='color:#111;'>561.07KB</span>","children":null,"spread":false},{"title":"10.3实验:混合(透明物体处理)(详解).pdf <span style='color:#111;'>608.35KB</span>","children":null,"spread":false},{"title":"10如何配置实验环境?.pdf <span style='color:#111;'>732.61KB</span>","children":null,"spread":false},{"title":"第八周导学.pdf <span style='color:#111;'>256.11KB</span>","children":null,"spread":false},{"title":"5.3规则形体(下):空间分割表示.pdf <span style='color:#111;'>1.59MB</span>","children":null,"spread":false},{"title":"9.4实验:几何纹理(法线贴图)(详解).pdf <span style='color:#111;'>1.01MB</span>","children":null,"spread":false},{"title":"4.7必不可少的反走样.pdf <span style='color:#111;'>1.03MB</span>","children":null,"spread":false},{"title":"8.1裁剪思想(下):聪明的Liang-Barsky算法.pdf <span style='color:#111;'>1.11MB</span>","children":null,"spread":false},{"title":"9.3光照明模型(上):Phong模型初步.pdf <span style='color:#111;'>1.45MB</span>","children":null,"spread":false},{"title":"8实验:完成摄像机类的创建.pdf <span style='color:#111;'>859.02KB</span>","children":null,"spread":false},{"title":"2.3从CRT到3D显示(中):平板的奥秘.pdf <span style='color:#111;'>2.11MB</span>","children":null,"spread":false},{"title":"5.6实验:模型导入.pdf <span style='color:#111;'>893.09KB</span>","children":null,"spread":false},{"title":"5.2样条的魔力(上):基本概念.pdf <span style='color:#111;'>2.60MB</span>","children":null,"spread":false},{"title":"8如何配置实验环境?.pdf <span style='color:#111;'>732.61KB</span>","children":null,"spread":false},{"title":"5.2样条的魔力(下):样条表示.pdf <span style='color:#111;'>1.21MB</span>","children":null,"spread":false},{"title":"9.2奇妙的颜色(上):视觉现象.pdf <span style='color:#111;'>1.47MB</span>","children":null,"spread":false},{"title":"4.2如果是圆?(上):八分法画圆.pdf <span style='color:#111;'>982.35KB</span>","children":null,"spread":false},{"title":"第二周导学.pdf <span style='color:#111;'>286.75KB</span>","children":null,"spread":false},{"title":"9.4实验:几何纹理(法线贴图).pdf <span style='color:#111;'>1.13MB</span>","children":null,"spread":false},{"title":"2.1图形系统浅析.pdf <span style='color:#111;'>1.48MB</span>","children":null,"spread":false},{"title":"3.4实验导学.pdf <span style='color:#111;'>1.50MB</span>","children":null,"spread":false},{"title":"9.3光照明模型(下):全局光照.pdf <span style='color:#111;'>2.01MB</span>","children":null,"spread":false},{"title":"9.1图形渲染与视觉外观.pdf <span style='color:#111;'>1.78MB</span>","children":null,"spread":false},{"title":"《第四篇》导学.pdf <span style='color:#111;'>969.28KB</span>","children":null,"spread":false},{"title":"1.2探秘图形应用与研究.pdf <span style='color:#111;'>3.42MB</span>","children":null,"spread":false},{"title":"3.4实验:搭建OpenGL环境&&绘制窗口.pdf <span style='color:#111;'>987.30KB</span>","children":null,"spread":false},{"title":"3.0《计算机图形学基础》第二篇导学.pdf <span style='color:#111;'>1.56MB</span>","children":null,"spread":false},{"title":"第三周导学.pdf <span style='color:#111;'>286.15KB</span>","children":null,"spread":false},{"title":"11.1基于物理的渲染.pdf <span style='color:#111;'>1.42MB</span>","children":null,"spread":false},{"title":"第七周导学.pdf <span style='color:#111;'>260.81KB</span>","children":null,"spread":false},{"title":"9.4让人头疼的纹理(上):颜色纹理.pdf <span style='color:#111;'>1.64MB</span>","children":null,"spread":false},{"title":"11.2游戏中的渲染技术.pdf <span style='color:#111;'>3.17MB</span>","children":null,"spread":false},{"title":"9.5实验:阴影计算(详解).pdf <span style='color:#111;'>1.28MB</span>","children":null,"spread":false},{"title":"2.3从CRT到3D显示(上):CRT的前世今生.pdf <span style='color:#111;'>1.50MB</span>","children":null,"spread":false},{"title":"《第五篇》导学.pdf <span style='color:#111;'>1.40MB</span>","children":null,"spread":false},{"title":"9.4实验:几何纹理(法线贴图)(1).pdf <span style='color:#111;'>1.13MB</span>","children":null,"spread":false},{"title":"《第一篇》导学.pdf <span style='color:#111;'>1.51MB</span>","children":null,"spread":false},{"title":"《第二篇》导学.pdf <span style='color:#111;'>1.56MB</span>","children":null,"spread":false},{"title":"6.3观察者也能动.pdf <span style='color:#111;'>1.15MB</span>","children":null,"spread":false},{"title":"4.4遇见多边形(上):X扫描线算法.pdf <span style='color:#111;'>1.42MB</span>","children":null,"spread":false},{"title":"4.3椭圆又如何?:椭圆的中点Bresenham算法.pdf <span style='color:#111;'>1.05MB</span>","children":null,"spread":false},{"title":"5.5实验:球的绘制.pdf <span style='color:#111;'>979.72KB</span>","children":null,"spread":false},{"title":"4.1初次尝试——点和直线(上).pdf <span style='color:#111;'>1.73MB</span>","children":null,"spread":false},{"title":"4.4遇见多边形(中):Y向连贯性算法.pdf <span style='color:#111;'>1.23MB</span>","children":null,"spread":false},{"title":"5.4遇见非规则(下):聚沙成塔——粒子系统.pdf <span style='color:#111;'>1.20MB</span>","children":null,"spread":false},{"title":"8.1裁剪思想(上):规整的编码裁剪.pdf <span style='color:#111;'>1.17MB</span>","children":null,"spread":false},{"title":"2.3从CRT到3D显示(下):神奇的3D显示.pdf <span style='color:#111;'>1.80MB</span>","children":null,"spread":false},{"title":"第十-十一周导学.pdf <span style='color:#111;'>248.73KB</span>","children":null,"spread":false},{"title":"6.1神奇的齐次坐标.pdf <span style='color:#111;'>1.32MB</span>","children":null,"spread":false},{"title":"10.3实验:混合(透明物体处理).pdf <span style='color:#111;'>978.00KB</span>","children":null,"spread":false},{"title":"3.3着色器编程.pdf <span style='color:#111;'>1.16MB</span>","children":null,"spread":false},{"title":"9.4让人头疼的纹理(下):几何纹理.pdf <span style='color:#111;'>1.57MB</span>","children":null,"spread":false},{"title":"8实验:立方体旋转.pdf <span style='color:#111;'>2.17MB</span>","children":null,"spread":false},{"title":"5.4遇见非规则(上):自然的奥秘——分形几何.pdf <span style='color:#111;'>1.81MB</span>","children":null,"spread":false},{"title":"5.1初识造型技术.pdf <span style='color:#111;'>1.75MB</span>","children":null,"spread":false},{"title":"10.2谁遮住了我?.pdf <span style='color:#111;'>1.17MB</span>","children":null,"spread":false},{"title":"12实验:粒子系统.pdf <span style='color:#111;'>1.39MB</span>","children":null,"spread":false},{"title":"9.4实验:Phong模型.pdf <span style='color:#111;'>1.15MB</span>","children":null,"spread":false},{"title":"5.3规则形体(中):构造实体几何法.pdf <span style='color:#111;'>1.38MB</span>","children":null,"spread":false},{"title":"4.5巧妙的区域填充.pdf <span style='color:#111;'>1.15MB</span>","children":null,"spread":false},{"title":"7.2规范化投影变换.pdf <span style='color:#111;'>1.10MB</span>","children":null,"spread":false},{"title":"2.2从穿孔纸到数据衣.pdf <span style='color:#111;'>1.88MB</span>","children":null,"spread":false},{"title":"1《计算机图形学基础》导学.pdf <span style='color:#111;'>1.97MB</span>","children":null,"spread":false},{"title":"4.8实验:绘制四边形(1).pdf <span style='color:#111;'>1.75MB</span>","children":null,"spread":false},{"title":"3.0《计算机图形学基础》第二周导学.pdf <span style='color:#111;'>286.75KB</span>","children":null,"spread":false},{"title":"8.3几何阶段的完结——屏幕映射.pdf <span style='color:#111;'>1.03MB</span>","children":null,"spread":false},{"title":"7.1有趣的投影.pdf <span style='color:#111;'>1.12MB</span>","children":null,"spread":false},{"title":"8.2真正的裁剪——在三维空间遇见多边形.pdf <span style='color:#111;'>1.35MB</span>","children":null,"spread":false},{"title":"4.4遇见多边形(下):边标志算法.pdf <span style='color:#111;'>1.05MB</span>","children":null,"spread":false},{"title":"第四周导学.pdf <span style='color:#111;'>276.89KB</span>","children":null,"spread":false},{"title":"4.2如果是圆?(下):中点画圆法.pdf <span style='color:#111;'>973.44KB</span>","children":null,"spread":false},{"title":"4.8实验:绘制四边形.pdf <span style='color:#111;'>1.75MB</span>","children":null,"spread":false},{"title":"8实验:立方体旋转(github).pdf <span style='color:#111;'>617.97KB</span>","children":null,"spread":false},{"title":"4.6属性——改变图元的模样.pdf <span style='color:#111;'>982.63KB</span>","children":null,"spread":false},{"title":"4.1初次尝试——点和直线(中).pdf <span style='color:#111;'>1.19MB</span>","children":null,"spread":false},{"title":"3.5实验:绘制三角形(详解).pdf <span style='color:#111;'>626.36KB</span>","children":null,"spread":false},{"title":"第九周导学.pdf <span style='color:#111;'>246.37KB</span>","children":null,"spread":false},{"title":"3.1从固定到可编程.pdf <span style='color:#111;'>1.17MB</span>","children":null,"spread":false},{"title":"第五周导学.pdf <span style='color:#111;'>278.84KB</span>","children":null,"spread":false},{"title":"9.2奇妙的颜色(下):颜色模型.pdf <span style='color:#111;'>1.40MB</span>","children":null,"spread":false},{"title":"9.3光照明模型(中):Phong模型的实现.pdf <span style='color:#111;'>1.49MB</span>","children":null,"spread":false},{"title":"《第三篇》导学.pdf <span style='color:#111;'>818.38KB</span>","children":null,"spread":false},{"title":"9.5加入阴影会怎样?.pdf <span style='color:#111;'>1.12MB</span>","children":null,"spread":false},{"title":"2.4从CPU到GPU.pdf <span style='color:#111;'>3.93MB</span>","children":null,"spread":false},{"title":"3.5实验:绘制三角形.pdf <span style='color:#111;'>1.79MB</span>","children":null,"spread":false}],"spread":true}]

评论信息

免责申明

【好快吧下载】的资源来自网友分享,仅供学习研究,请务必在下载后24小时内给予删除,不得用于其他任何用途,否则后果自负。基于互联网的特殊性,【好快吧下载】 无法对用户传输的作品、信息、内容的权属或合法性、合规性、真实性、科学性、完整权、有效性等进行实质审查;无论 【好快吧下载】 经营者是否已进行审查,用户均应自行承担因其传输的作品、信息、内容而可能或已经产生的侵权或权属纠纷等法律责任。
本站所有资源不代表本站的观点或立场,基于网友分享,根据中国法律《信息网络传播权保护条例》第二十二条之规定,若资源存在侵权或相关问题请联系本站客服人员,8686821#qq.com,请把#换成@,本站将给予最大的支持与配合,做到及时反馈和处理。关于更多版权及免责申明参见 版权及免责申明