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RealTime3DRenderingwithDirectXandHLSL
Thisstraightforward,step-by-steptextisdesignedtodemystifymoderngraphicsprogramming,soyoucanquicklystartwritingeffective,efficientcodewithDirectXandHLSL.Long-timegraphicsprogrammerandinstructorPaulVarcholikstartswithabasicprimeron3Dgraphicsandrendering,aswellastheessentialmathand"toolsofthetrade."Next,heintroducesshaders
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