[{"title":"(11个子文件7KB)openGL实现光线跟踪算法源代码","children":[{"title":"Polygon.h <span style='color:#111;'>1.33KB</span>","children":null,"spread":false},{"title":"Light.h <span style='color:#111;'>603B</span>","children":null,"spread":false},{"title":"Scene.h <span style='color:#111;'>1.27KB</span>","children":null,"spread":false},{"title":"Ray.cpp <span style='color:#111;'>751B</span>","children":null,"spread":false},{"title":"www.pudn.com.txt <span style='color:#111;'>218B</span>","children":null,"spread":false},{"title":"Point.h <span style='color:#111;'>2.37KB</span>","children":null,"spread":false},{"title":"main.cpp <span style='color:#111;'>1.40KB</span>","children":null,"spread":false},{"title":"Ray.h <span style='color:#111;'>772B</span>","children":null,"spread":false},{"title":"Polygon.cpp <span style='color:#111;'>1.62KB</span>","children":null,"spread":false},{"title":"Scene.cpp <span style='color:#111;'>4.45KB</span>","children":null,"spread":false},{"title":"Light.cpp <span style='color:#111;'>345B</span>","children":null,"spread":false}],"spread":true}]