MachineLearningSystems:Designsthatscaleisanexample-richguidethatteachesyouhowtoimplementreactivedesignsolutionsinyourmachinelearningsystemstomakethemasreliableasawell-builtwebapp.
2024/5/29 14:45:44 10.6MB MachineLearn Java
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Raywenderlich出品RxSwiftReactiveProgrammingWithSwift包含Sourcecode最新版本Swift4
2024/2/14 17:37:22 84.89MB reacti
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FunctionalReactiveProgrammingoniOS.pdf
2024/1/4 22:43:16 2.59MB Functional Reactive Programming on
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RecativeCocoaGitHub推荐书籍,针对Reactive应用于IOS项目的实战篇!!!
2023/12/26 19:14:37 2.75MB IOS Reactive
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FunctionalReactiveProgrammingOniOS,FunctionalreactiveprogrammingintroductionusingReactiveCocoa中文译本
2023/12/21 16:45:15 4.61MB 开源
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ChromeReact性kotlinchrome-reactive-kotlin是用编写的低级客户端,它利用来实现易于组合。
库在一个单一的,内聚的和高度可组合的API中公开了所有协议域。
它支持无头和独立的Chrome版本,并支持通过Target域中的和扁平化会话模式创建隔离的环境(请参阅::)。
出于调试目的,您可以使用我的其他项目:。
请注意,目前使用的是最新协议。
可以在上找到文档。
用法添加到您的Kotlin或Java项目(Gradle依赖项):compilegroup:'pl.wendigo',name:'chrome-reactive-kotlin',version:'0.6.+'例运行无头Chrome:dockercontainerrun-d-p9222:9222zenika/alpine-chrome--no-sandbox--remote-debugging-address=0.0.0.0--remote-debugging-port=9222about:blank现在执行:import
2023/12/5 21:10:41 430KB kotlin chrome remote-control rxjava
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Thistextbookintroducessparseandredundantrepresentationswithafocusonapplicationsinsignalandimageprocessing.Thetheoreticalandnumericalfoundationsaretackledbeforetheapplicationsarediscussed.Mathematicalmodelingforsignalsourcesisdiscussedalongwithhowtousethepropermodelfortaskssuchasdenoising,restoration,separation,interpolationandextrapolation,compression,sampling,analysisandsynthesis,detection,recognition,andmore.Thepresentationiselegantandengaging.SparseandRedundantRepresentationsisintendedforgraduatestudentsinappliedmathematicsandelectricalengineering,aswellasappliedmathematicians,engineers,andresearcherswhoareactiveinthefieldsofsignalandimageprocessing.*Introducestheoreticalandnumericalfoundationsbeforetacklingapplications*Discusseshowtousethepropermodelforvarioussituations*Introducessparseandredundantrepresentations*FocusesonapplicationsinsignalandimageprocessingThefieldofsparseandredundantrepresentationmodelinghasgonethroughamajorrevolutioninthepasttwodecades.Thisstartedwithaseriesofalgorithmsforapproximatingthesparsestsolutionsoflinearsystemsofequations,latertobefollowedbysurprisingtheoreticalresultsthatguaranteethesealgorithms’performance.Withthesecontributionsinplace,majorbarriersinmakingthismodelpracticalandapplicablewereremoved,andsparsityandredundancybecamecentral,leadingtostate-of-the-artresultsinvariousdisciplines.Oneofthemainbeneficiariesofthisprogressisthefieldofimageprocessing,wherethismodelhasbeenshowntoleadtounprecedentedperformanceinvariousapplications.Thisbookprovidesacomprehensiveviewofthetopicofsparseandredundantrepresentationmodeling,anditsuseinsignalandimageprocessing.Itoffersasystematicandorderedexposuretothetheoreticalfoundationsofthisdatamodel,thenumericalaspec
2023/11/21 11:19:34 14.08MB Sparse Representation
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相控阵天线讲的深入浅出,很有参考价值1Radiation11.1TheEarlyHistoryofElectricityandMagnetism11.2JamesClerkMaxwell,TheUnionofElectricityandMagnetism81.3RadiationbyAcceleratedCharge101.4ReactiveandRadiatingElectromagneticFields18References182Antennas192.1TheEarlyHistoryofAntennas192.1.1ResonantElectricCircuit202.1.2HeinrichHertz:TheFirstAntennaandRadioSystem232.1.3GuglielmoMarconi,theDawnofWirelessCommunication28viCONTENTS2.1.4AftertheFirstTransatlanticTransmission352.1.5Directivity402.2AntennaDevelopmentsDuringtheFirstWorldWar442.3AntennaDevelopmentsinBetweentheWars472.3.1Broadcasting472.3.2Microwaves482.4AntennaDevelopmentsDuringtheSecondWorldWar502.4.1Radar502.4.2OtherAntennaDevelopments602.5Post-WarAntennaDevelopments722.5.1FrequencyIndependentAntennas732.5.2HelicalAntenna742.5.3MicrostripPatchAntenna752.5.4PhasedArrayAntenna76References803AntennaParameters833.1RadiationPattern833.1.1FieldRegions843.1.2Three-DimensionalRadiationPattern873.1.3PlanarCuts913.1.4PowerPatternsandLogarithmicScale963.1.5DirectivityandGain983.1.6Reciprocity1013.1.7AntennaBeamwidth1023.2AntennaImpedanceandBandwidth1033.3Polarisation1073.3.1EllipticalPolarisation1073.3.2CircularPolarisation1093.3.3LinearPolarisation1103.3.4AxialRatio1103.4AntennaEffectiveAreaandVectorEffectiveLength1123.4.1EffectiveArea1123.4.2VectorEffectiveLength1143.5RadioEquation1153.6RadarEquation1173.6.1RadarCross-Section118References120CONTENTSvii4TheLinearBroadsideArrayAntenna1234.1ALinearArrayofNon-IsotropicPoint-SourceRadiators1234.2PlaneWaves1244.3ReceivedSignal1264.4ArrayFactor1314.5SideLobesandGratingLobes1314.5.1FirstSide-LobeLevel1314.5.2GratingLobes1324.6AmplitudeTaper133References1355Designofa4-Element,Linear,Broadside,Microstrip
2023/11/7 20:55:29 23.51MB Phased Array Antenna
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.Net3.5下使用System.Threading.Tasks。
安装后,在目录C:\ProgramFiles(x86)\MicrosoftReactiveExtensions\Redist\DesktopV2下找到System.Threading.dll,添加引用即可
2023/11/3 2:30:24 3.07MB Tasks
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ThecompleteVisualBehaviourAuthoringframeworkforUnity,empoweringyoutocreateadvancedAIBehavioursandLogic,includingthreeseparate,fullyfeatured,yetseamlesslyinterchangeablemodulesforyoutochooseandeasilyaddinyourgame:•BehaviourTrees•HierarchicalStateMachines•DialogueTreesNodeCanvasisaproductionreadyframeworkusedbymanyawesomegamesincludingKim,Pamela,Hurtworld,ShroudoftheAvatar,KingdomandGhostofaTale.[GamesShowcase]FeatureHighlights-------------------------------------•Choosetherighttoolforthetaskathand.•DesignreactiveBehaviourTreesandHierarchicalStateMachineswithinanintuitive,designerfriendlyvisualnodeeditor:(FullUndo/Redo,ZoomIn/Out,Multi-selection,Duplication,Copy/Pasting,JSONImport/Export,Groups,Commentsandmore)•Uselocal&globalvariablesofanytype,visuallyorincode,forcreatingreusableandactor-oriented,parametricbehaviours,optionallysavingandloadingthosevariablesbetweengamingsessions.•DataBindvariableswithanycomponentpropertyofanytypedirectly.•SyncvariablesautomaticallyoverthenetworkusingUNET,forcreatingmultiplayergames.•VisuallyDebugbehaviourswithrealtime,colorfulandinformativeruntimedebugging.•LiveEditeverythingwhileinplaymodetoperfectlyunderstandyourdesigngoalsandhowtoachievethem.•UtilizeanyexistingcodedirectlywithadvancedandextremelyfastReflectionTasks,automaticallyintegratingUnity'sand3rdPartyassetAPIs.•WorkwithLists/Arrays,Enums,InterfacesandprettymuchANYVariableTypeyouneedout-of-the-box.•Reacttoworldchangesandtransferdatausingthebuilt-inEventSystem.•ReuseandBindmadebehavioursamonganynumberofdifferentagents.•OrganizeyourdesignsusingBehaviourSub-TreesandSub-StateMachines.•ExtendNodeCanvasFrameworktocreateyourownActions,Conditions,Nodesorevencompletelynewmoduleswiththee
2023/9/12 9:53:06 1.32MB Unity插件 行为树
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在日常工作中,钉钉打卡成了我生活中不可或缺的一部分。然而,有时候这个看似简单的任务却给我带来了不少烦恼。 每天早晚,我总是得牢记打开钉钉应用,点击"工作台",再找到"考勤打卡"进行签到。有时候因为工作忙碌,会忘记打卡,导致考勤异常,影响当月的工作评价。而且,由于我使用的是苹果手机,有时候系统更新后,钉钉的某些功能会出现异常,使得打卡变得更加麻烦。 另外,我的家人使用的是安卓手机,他们也经常抱怨钉钉打卡的繁琐。尤其是对于那些不太熟悉手机操作的长辈来说,每次打卡都是一次挑战。他们总是担心自己会操作失误,导致打卡失败。 为了解决这些烦恼,我开始思考是否可以通过编写一个全自动化脚本来实现钉钉打卡。经过一段时间的摸索和学习,我终于成功编写出了一个适用于苹果和安卓系统的钉钉打卡脚本。
2024-04-09 15:03 15KB 钉钉 钉钉打卡