Thishands-onguidecutsshortthepreambleandgetsstraighttothepoint–actuallycreatinggraphics,insteadofjusttheoreticallearning.Eachrecipeisspecificallytailoredtosatisfyyourappetiteforproducingreal-time3-DgraphicsusingGLSL4.0.IfyouareanOpenGLprogrammerlookingtousethemodernfeaturesofGLSL4.0tocreatereal-time,three-dimensionalgraphics,thenthisbookisforyou.FamiliaritywithOpenGLprogramming,alongwiththetypical3Dcoordinatesystems,projections,andtransformationsisassumed.ItcanalsobeusefulforexperiencedGLSLprogrammerswhoarelookingtoimplementthetechniquesthatarepresentedhere.
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