ThecompleteVisualBehaviourAuthoringframeworkforUnity,empoweringyoutocreateadvancedAIBehavioursandLogic,includingthreeseparate,fullyfeatured,yetseamlesslyinterchangeablemodulesforyoutochooseandeasilyaddinyourgame:•BehaviourTrees•HierarchicalStateMachines•DialogueTreesNodeCanvasisaproductionreadyframeworkusedbymanyawesomegamesincludingKim,Pamela,Hurtworld,ShroudoftheAvatar,KingdomandGhostofaTale.[GamesShowcase]FeatureHighlights-------------------------------------•Choosetherighttoolforthetaskathand.•DesignreactiveBehaviourTreesandHierarchicalStateMachineswithinanintuitive,designerfriendlyvisualnodeeditor:(FullUndo/Redo,ZoomIn/Out,Multi-selection,Duplication,Copy/Pasting,JSONImport/Export,Groups,Commentsandmore)•Uselocal&globalvariablesofanytype,visuallyorincode,forcreatingreusableandactor-oriented,parametricbehaviours,optionallysavingandloadingthosevariablesbetweengamingsessions.•DataBindvariableswithanycomponentpropertyofanytypedirectly.•SyncvariablesautomaticallyoverthenetworkusingUNET,forcreatingmultiplayergames.•VisuallyDebugbehaviourswithrealtime,colorfulandinformativeruntimedebugging.•LiveEditeverythingwhileinplaymodetoperfectlyunderstandyourdesigngoalsandhowtoachievethem.•UtilizeanyexistingcodedirectlywithadvancedandextremelyfastReflectionTasks,automaticallyintegratingUnity'sand3rdPartyassetAPIs.•WorkwithLists/Arrays,Enums,InterfacesandprettymuchANYVariableTypeyouneedout-of-the-box.•Reacttoworldchangesandtransferdatausingthebuilt-inEventSystem.•ReuseandBindmadebehavioursamonganynumberofdifferentagents.•OrganizeyourdesignsusingBehaviourSub-TreesandSub-StateMachines.•ExtendNodeCanvasFrameworktocreateyourownActions,Conditions,Nodesorevencompletelynewmoduleswiththee
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