"PreproductionBlueprint"isacompletesystemforplanningyourgameenvironmentsandleveldesigns.Thiscouldbeforaplayableleveloragameenvironmentexplorationtoshowoffinaportfolio.Planningprocessiscalledpre-productionandwhatyouendupwithisa"PreproductionBlueprint".Itisanessentialsteptofinishingyourprojects.Unfortunately,planningtendstobearushedpartoftheprocessorcompletelyignored.Creatingagameenvironmentoraleveldesignisverysimilar.Onceyouhaveanideayouhavetogothroughthestepsof:KnowingwhatyouaregoingtocreateHowthegameenvironmentisgoingtolookHowthelevelwillplayLocation,themeandsettingofyourgameenvironmentorleveldesignCreatingatop-downlayoutDefininganddesigningobjectives,obstaclesandscriptedeventsKnowingyourprojectpurposeCollectingphotoreferenceCreatingastoryVisualdevelopmentCreatingtodolists,aplanofactionRushingintoaleveldesignorgameenvironmentwithoutplanningwillmostlikelyresultinunfinishedproject.Allyouneedisasolidplanofwhatyourenvironmentisgoingtolookandplaylikepriortocreatingit."PreproductionBlueprint"istheplanningsystemandworkbook.ThesearethesamestepsIusetodesignenvironmentsandlevels.Ittookmeyearstofigureoutandtorefinesoyoudon’thaveto.Ilaideverythingoutforyoutouseinastep-by-stepprocess.Aftergoingthroughthebook,you’llbeabletocloseyoureyesandwalkthroughtheenvironment.Thelevelwillbefinishedinyourmind.Thenextstepwillbetoopenupaleveleditorandbeginconstruction.TableofContentsInnerCoverLegal:Copyright,Trademarks,DisclaimersAcknowledgementsTableofContent:TheSecretBehindPreproductionBlueprint11StepPlanningOverviewHowtoFollow“PreproductionBlueprint”PlayableLevelorStand-AloneGameEnvironmentStep1:IdeasStep2:Setting,LocationandThemeStep3:ProjectPurposeStep4:Feat
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