ABPASP.NETZERO是利用ABP框架搭建的模板项目,它会提供预建的页面及强大的基础设施架构。
利用它提供的基础框架代码能让你快速的开发你的应用层。
这是4系列最后一个版本,也是没有防盗版的最后一个版本
2024/12/11 17:11:27 41.61MB abp zero 源码
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Zero远控
2024/12/6 10:41:49 15.22MB Zero远控
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GJK计算碰撞代码的应用//-----------------------------------------------------------------------------//Torque3D//Copyright(C)GarageGames.com,Inc.////Thecorealgorithmsinthisfilearebasedoncodewritten//byG.vandenBergenforhisinterferencedetectionlibrary,//"SOLID2.0"//-----------------------------------------------------------------------------#include"core/dataChunker.h"#include"collision/collision.h"#include"sceneGraph/sceneObject.h"#include"collision/convex.h"#include"collision/gjk.h"//----------------------------------------------------------------------------staticF32rel_error=1E-5f;//relativeerrorinthecomputeddistancestaticF32sTolerance=1E-3f;//DistancetolerancestaticF32sEpsilon2=1E-20f;//ZerolengthvectorstaticU32sIteration=15;//Stuckinaloop?S32num_iterations=0;S32num_irregularities=0;//----------------------------------------------------------------------------GjkCollisionState::GjkCollisionState(){a=b=0;}GjkCollisionState::~GjkCollisionState(){}//----------------------------------------------------------------------------voidGjkCollisionState::swap(){Convex*t=a;a=b;b=t;CollisionStateList*l=mLista;mLista=mListb;mListb=l;v.neg();}//----------------------------------------------------------------------------voidGjkCollisionState::compute_det(){//Dotnewpointwithcurrentsetfor(inti=0,bit=1;i0)returnfalse;}}returntrue;}//----------------------------------------------------------------------------inlineboolGjkCollisionState::closest(VectorF&v){compute_det();for(ints=bits;s;--s){if((s&bits)==s){if(valid(s|last_bit)){ bits=s|last_bit;if(bits!=15) compute_vector(bits,v); returntrue;}}}if(valid(last_bit)){bits=last_bit;v=y[last];returntrue;}returnfalse;}//----------------------------------------------------------------------------inlineboolGjkCollisionState::degenerate(constVectorF&w){for(inti=0,bit=1;imState=this;mListb=CollisionStateList::alloc();mListb->mState=this;}//----------------------------------------------------------------------------voidGjkCollisionState::reset(constMatrixF&a2w,constMatrixF&b2w){VectorFzero(0,0,0),sa,sb;a2w.mulP(a->support(zero),&sa);b2w.mulP(b->support(zero),&sb);v=sa-sb;dist=v.len();}//----------------------------------------------------------------------------voidGjkCollisionState::getCollisionInfo(constMatrixF&mat,Collision*info){AssertFatal(false,"GjkCollisionState::getCollisionInfo()-Thereremainscalingproblemshere.");//ThisassumesthattheshapesdonotintersectPoint3Fpa,pb;if(bits){getClosestPoints(pa,pb);mat.mulP(pa,&info->point);b->getTransform().mulP(pb,&pa);info->normal=info->point-pa;}else{mat.mulP(p[last],&info->point);info->normal=v;}info->normal.normalize();info->object=b->getObject();}voidGjkCollisionState::getClosestPoints(Point3F&p1,Point3F&p2){F32sum=0;p1.set(0,0,0);p2.set(0,0,0);for(inti=0,bit=1;isupport(va);a2w.mulP(p[last],&sa);VectorFvb,sb;w2b.mulV(v,&vb);q[last]=b->support(vb);b2w.mulP(q[last],&sb);VectorFw=sa-sb;if(mDot(v,w)>0)returnfalse;if(degenerate(w)){++num_irregularities;returnfalse;}y[last]=w;all_bits=bits|last_bit;++num_iterations;if(!closest(v)||num_iterations>sIteration){++num_irregularities;returnfalse;}}while(bitssEpsilon2);returntrue;}F32GjkCollisionState::distance(constMatrixF&a2w,constMatrixF&b2w,constF32dontCareDist,constMatrixF*_w2a,constMatrixF*_w2b){num_iterations=0;MatrixFw2a,w2b;if(_w2a==NULL||_w2b==NULL){w2a=a2w;w2b=b2w;w2a.inverse();w2b.inverse();}else{w2a=*_w2a;w2b=*_w2b;}reset(a2w,b2w);bits=0;all_bits=0;F32mu=0;do{nextBit();VectorFva,sa;w2a.mulV(-v,&va);p[last]=a->support(va);a2w.mulP(p[last],&sa);VectorFvb,sb;w2b.mulV(v,&vb);q[last]=b->support(vb);b2w.mulP(q[last],&sb);VectorFw=sa-sb;F32nm=mDot(v,w)/dist;if(nm>mu)mu=nm;if(mu>dontCareDist)returnmu;if(mFabs(dist-mu)sIteration){++num_irregularities;returndist;}y[last]=w;all_bits=bits|last_bit;if(!closest(v)){++num_irregularities;returndist;}dist=v.len();}while(bitssTolerance);if(bits==15&&mu<=0)dist=0;returndist;}
2024/11/12 17:21:22 50KB GJK 碰撞
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802.11-2012完整版本,对无线开发是十分必要的IEEEStandardforInformationtechnology—TelecommunicationsandinformationexchangebetweensystemsLocalandmetropolitanareanetworks—SpecificrequirementsPart11:WirelessLANMediumAccessControl(MAC)andPhysicalLayer(PHY)SpecificationsAbstract:ThisrevisionspecifiestechnicalcorrectionsandclarificationstoIEEEStd802.11forwirelesslocalareanetworks(WLANS)aswellasenhancementstotheexistingmediumaccesscontrol(MAC)andphysicallayer(PHY)functions.ItalsoincorporatesAmendments1to10publishedin2008to2011.Keywords:2.4GHz,3650MHz,4.9GHz,5GHz,5.9GHz,advancedencryptionstandard,AES,carriersensemultipleaccess/collisionavoidance,CCMP,channelswitching,CountermodewithCipher-blockchainingMessageauthenticationcodeProtocol,confidentiality,CSMA/CA,DFS,directlink,dynamicfrequencyselection,E911,emergencyalertsystem,emergencyservices,forwarding,genericadvertisementservice,highthroughput,IEEE802.11,interface,internationalroaming,interworking,interworkingwithexternalnetworks,LAN,localareanetwork,MAC,measurement,mediumaccesscontrol,media-independenthandover,mediumaccesscontroller,mesh,MIH,MIMO,MIMO-OFDM,multi-hop,multipleinputmultipleoutput,networkadvertisement,networkdiscovery,networkmanagement,networkselection,off-channeldirectlink,path-selection,PHY,physicallayer,powersaving,QoS,qualityofservice,PHY,physicallayer,QoSmapping,radio,radiofrequency,RF,radioresource,radiomanagement,SSP,SSPN,subscriberserviceprovider,temporalkeyintegrityprotocol,TKIP,TPC,transmitpowercontrol,tunneleddirectlinksetup,wirelessaccessinvehicularenvironments,wirelessLAN,wirelesslocalareanetwork,WLAN,wirelessnetworkmanagement,zero-knowledgeproof
2024/9/26 12:16:02 14.91MB IEEE 802.11 2012
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从零开始做远控教程(远程控制)第三篇
2024/8/29 18:28:21 58KB Zero远控
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荔枝派Zero(V3s)制作SPIFlash系统镜像时使用的最小根文件系统
2023/9/20 22:26:24 1.47MB LicheePi Zero V3s
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lichee_zero(中间板)残缺原理图纸,搜罗CPU供电,外设,USB,I2C等
2023/5/14 10:17:07 1.2MB licheepi zero 原理图
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holbertonschool-zero_day在这个名目中,咱们学习抑制台文本编纂器的底子学识以及github的使用
2023/5/11 15:51:56 8KB Shell
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从零开始做远控教程(近程控制)第五篇屏幕监控
2023/3/12 13:37:10 154KB Zero远控
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Zero远控_11
2023/2/13 10:52:34 176KB Zero远控
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在日常工作中,钉钉打卡成了我生活中不可或缺的一部分。然而,有时候这个看似简单的任务却给我带来了不少烦恼。 每天早晚,我总是得牢记打开钉钉应用,点击"工作台",再找到"考勤打卡"进行签到。有时候因为工作忙碌,会忘记打卡,导致考勤异常,影响当月的工作评价。而且,由于我使用的是苹果手机,有时候系统更新后,钉钉的某些功能会出现异常,使得打卡变得更加麻烦。 另外,我的家人使用的是安卓手机,他们也经常抱怨钉钉打卡的繁琐。尤其是对于那些不太熟悉手机操作的长辈来说,每次打卡都是一次挑战。他们总是担心自己会操作失误,导致打卡失败。 为了解决这些烦恼,我开始思考是否可以通过编写一个全自动化脚本来实现钉钉打卡。经过一段时间的摸索和学习,我终于成功编写出了一个适用于苹果和安卓系统的钉钉打卡脚本。
2024-04-09 15:03 15KB 钉钉 钉钉打卡