source/CMakeLists.txt blender blenderplayer creator gameengineblender/CMakeLists.txt blentranslation editors makesrna renderavi bmesh freestyle modifiers windowmanagerblenfont collada gpu nodesblenkernel compositor ikplugin physicsblenlib datatoc imbuf pythonblenloader depsgraph makesdna quicktimegameengine/BlenderRoutines Expressions Ketsji RasterizerCMakeLists.txt GameLogic Network SceneGraphConverter GamePlayer Physics VideoTextureblender工程source文件夹能够看到blender工程的搭建的代码了自己要做3d图形渲染所如下了全部blender的工程源码不需要那末多的朋友就在这里下载吧假如要部份的代码联系企鹅815615000
2023/5/6 19:21:53 11.9MB blender 源代码 c/c++ 引擎
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ThisbookisintendedforintermediatetoadvancedC++gamedeveloperswhoarelookingtotaketheirskillstothenextlevelandlearnthedeepconceptsof3Dgamedevelopment.ThereaderwilllearnthekeyconceptsusedinthedevelopmentofAAA-levelgames.Advancedtopics,suchaslibrarycreation,artificialintelligence,shadertechniques,advancedeffectsandlighting,toolcreation,physics,networking,andothercriticalgamesystems,willbecoveredthroughoutthejourney.
2023/3/25 15:03:08 6.87MB c++ game
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introductiontomedicalimaging:Physics,Engineeringandclinicalapplications,是医学影像学习比较好的书,我如今学的医学影像就是用这本书,内容丰富
2023/2/9 16:52:11 5.83MB medica 医学影像 电子书 Pdf
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TurbulentFlowsisanup-to-dateandcomprehensivegraduatetextonthisimportanttopicinfluiddynamics.Thebookconsistsoftwoparts:PartIprovidesageneralintroductiontoturbulentflows,howtheybehave,howtheycanbedescribedquantitatively,andtheirfundamentalphysicalprocesses.PartIIisconcernedwithdifferentapproachesformodeling,orsimulating,turbulentflows.Keyappendicespresentthenecessarymathematicaltechniques.Whileprimarilyintendedforengineeringgraduatestudents,thisbookwillalsobevaluabletostudentsinappliedmathematics,physics,oceanographyandatmosphericsciences,aswellastoresearchersandpracticingengineers.
2017/8/2 11:49:42 7.34MB 湍流
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IntroductiontoProgramminginJava:AnInterdisciplinaryApproach(2ndEdition)By作者:RobertSedgewick–KevinWayneISBN-10书号:0672337843ISBN-13书号:9780672337840Edition版本:2出书日期:2017-04-09pages页数:784Programmingskillsareindispensableintoday’sworld,notjustforcomputersciencestudents,butalsoforanyoneinanyscientificortechnicaldiscipline.IntroductiontoProgramminginJava,SecondEdition,byRobertSedgewickandKevinWayneisanaccessible,interdisciplinarytreatmentthatemphasizesimportantandengagingapplications,nottoyproblems.Theauthorssupplythetoolsneededforstudentsandprofessionalstolearnthatprogrammingisanatural,satisfying,andcreativeexperience,andtobecomeconversantwithoneoftheworld’smostwidelyusedlanguages.Thisexample-drivenguidefocusesonJava’smostusefulfeaturesandbringsprogrammingtolifeforeverystudentinthesciences,engineering,andcomputerscience.CoverageincludesBasicelementsofprogramming:variables,assignmentstatements,built-indatatypes,conditionals,loops,arrays,andI/O,includinggraphicsandsoundFunctions,modules,andlibraries:organizingprogramsintocomponentsthatcanbeindependentlydebugged,maintained,andreusedAlgorithmsanddatastructures:sort/searchalgorithms,stacks,queues,andsymboltablesApplicationsfromappliedmath,physics,chemistry,biology,andcomputerscienceContents
2017/11/4 1:22:19 10.94MB Java
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Hands-OnGameDevelopmentwithWebAssemblybyRickBattaglinePacktPublishingEnglish2019-05-31596pages5.0/5.01reviewsDetailsTitle:Hands-OnGameDevelopmentwithWebAssemblyAuthor:RickBattaglineLength:596pagesEdition:1Language:EnglishPublisher:PacktPublishingPublicationDate:2019-05-31ISBN-10:1838644652ISBN-13:9781838644659SalesRank:#1428959(SeeTop100Books)CategoriesComputers&TechnologyDigitalAudio,Video&PhotographyProgra妹妹ingDescriptionMakeyourWebAssemblyjourneyfunwhilemakingagamewithitKeyFeaturesCreateaWebAssemblygamethatimplementssprites,animations,physics,particlesystems,andothergamedevelopmentfundamentalsGettogripswithadvancedgamemechanicsinWebAssemblyLearntouseWebAssemblyandWebGLtorendertotheHTML5canvaselementBookDescriptionWithinthenextfewyears,WebAssemblywillchangethewebasweknowit.Itpromisesaworldwhereyoucanwriteanapplicationforthewebinanylanguage,andcompileitfornativeplatformsaswellastheweb.ThisbookisdesignedtointroducewebdevelopersandgamedeveloperstotheworldofWebAssemblybywalkingthroughthedevelopmentofaretroarcadegame.YouwilllearnhowtobuildaWebAssemblyapplicationusingC++,Emscripten,JavaScript,WebGL,SDL,andHTML5.Thisbookcoversalotofgroundinbothgamedevelopmentandwebapplicationdevelopment.WhencreatingagameorapplicationthattargetsWebAssembly,developersneedtolearnaplethoraofskillsandtools.Thisbookisasampleplatterofthosetoolsandskills.ItcoverstopicsincludingEmscripten,C/C++,WebGL,OpenGL,JavaScript,HTML5,andCSS.Thereaderwillalsolearnbasictechniquesforgamedevelopment,including2Dspriteanimation,particlesystems,2Dcameradesign,soundeffects,2Dgamephysics,userinterfacedesign,shaders,debugging,andoptimization.Bytheendofthebook,youwillbeabletocreatesimplewebgamesandwebapplicatio
2018/9/15 7:47:14 3.86MB C++ Web WebAssembly WASM
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剑桥alevel物理教导书
2021/3/6 12:34:37 6.76MB 物理
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React本征物理学ReactNative的物理库(正在进行中)安装npminstall--savereact-native-physics输入import{Container,Box}from'react-native-physics';虚化Container规划就像View。
Container保存每个框的状态。
将Box放入Container。
实例化render(){return(<Boxposition={{x:20,y:150}}
2020/10/21 23:19:20 159KB JavaScript
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在日常工作中,钉钉打卡成了我生活中不可或缺的一部分。然而,有时候这个看似简单的任务却给我带来了不少烦恼。 每天早晚,我总是得牢记打开钉钉应用,点击"工作台",再找到"考勤打卡"进行签到。有时候因为工作忙碌,会忘记打卡,导致考勤异常,影响当月的工作评价。而且,由于我使用的是苹果手机,有时候系统更新后,钉钉的某些功能会出现异常,使得打卡变得更加麻烦。 另外,我的家人使用的是安卓手机,他们也经常抱怨钉钉打卡的繁琐。尤其是对于那些不太熟悉手机操作的长辈来说,每次打卡都是一次挑战。他们总是担心自己会操作失误,导致打卡失败。 为了解决这些烦恼,我开始思考是否可以通过编写一个全自动化脚本来实现钉钉打卡。经过一段时间的摸索和学习,我终于成功编写出了一个适用于苹果和安卓系统的钉钉打卡脚本。
2024-04-09 15:03 15KB 钉钉 钉钉打卡