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Real-TimeCollisionDetection(实时碰撞检测算法技术英文原版)
Writtenbyanexpertinthegameindustry,ChristerEricson'snewbookisacomprehensiveguidetothecomponentsofefficientreal-timecollisiondetectionsystems.Thebookprovidesthetoolsandknow-howneededtoimplementindustrial-strengthcollisiondetectionforthehighlydetaileddynamicenvironmentsofapplicationssuchas3Dgames,virtualrealityapplications,andphysicalsimulators.Ofthemanytopicscovered,akeyfocusisonspatialandobjectpartitioningthroughawidevarietyofgrids,trees,andsortingmethods.Theauthoralsopresentsalargecollectionofintersectionanddistancetestsforbothsimpleandcomplexgeometricshapes.SectionsonvectorandmatrixalgebraprovidethebackgroundforadvancedtopicssuchasVoronoiregions,Minkowskisums,andlinearandquadraticprogramming.Ofutmostimportancetoprogrammersbutrarelydiscussedinthismuchdetailinotherbooksarethechapterscoveringnumericalandgeometricrobustness,bothessentialtopicsforcollisiondetectionsystems.Alsouniquearethechaptersdiscussinghowgraphicshardwarecanassistincollisiondetectioncomputationsandonadvancedoptimizationformoderncomputerarchitectures.Allinall,thiscomprehensivebookwillbecometheindustrystandardforyearstocome.
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