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Real-TimeShadows
PublicationDate:July27,2011Importantelementsofgames,movies,andothercomputer-generatedcontent,shadowsarecrucialforenhancingrealismandprovidingimportantvisualcues.Inrecentyears,therehavebeennotableimprovementsinvisualqualityandspeed,makinghigh-qualityrealisticreal-timeshadowsareachablegoal.Real-TimeShadowsisacomprehensiveguidetothetheoryandpracticeofreal-timeshadowtechniques.Itcoversalargevarietyofdifferenteffects,includinghard,soft,volumetric,andsemi-transparentshadows.Thebookexplainsthebasicsaswellasmanyadvancedaspectsrelatedtothedomainofshadowcomputation.Itpresentsinteractivesolutionsandpracticaldetailsonshadowcomputation.Theauthorscomparevariousalgorithmsforcreatingreal-timeshadowsandillustratehowtheyareusedindifferentsituations.Theyexplorethelimitationsandfailurecases,advantagesanddisadvantages,andsuitabilityofthealgorithmsinseveralapplications.Sourcecode,videos,tutorials,andmoreareavailableonthebook’swebsitewww.realtimeshadows.com.
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